27    void                            SetDensity(
float inDensity)                                 { mDensity = inDensity; }
 
   31    float                           mDensity = 1000.0f;                                         
 
   59    virtual void                    GetTrianglesStart(GetTrianglesContext &ioContext, 
const AABox &inBox, 
Vec3Arg inPositionCOM, 
QuatArg inRotation, 
Vec3Arg inScale) 
const override;
 
   62    virtual int                     GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
  114#ifdef JPH_DEBUG_RENDERER 
  123    virtual void                    SaveBinaryState(
StreamOut &inStream) 
const override;
 
  128    static void                     sRegister();
 
  132    virtual void                    RestoreBinaryState(
StreamIn &inStream) 
override;
 
  142    static void                     sCollideConvexVsConvex(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
  147    float                           mDensity = 1000.0f;                                         
 
std::uint8_t uint8
Definition: Core.h:453
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
#define JPH_DECLARE_SERIALIZABLE_ABSTRACT(linkage, class_name)
Definition: SerializableObject.h:120
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
 
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
 
@ Convex
Used by ConvexShape, all shapes that use the generic convex vs convex collision detection system (box...
 
Axis aligned box.
Definition: AABox.h:16
 
Settings to be passed with a collision query.
Definition: CollideShape.h:94
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Definition: ConvexShape.cpp:309
 
Buffer to hold a Support object, used to avoid dynamic memory allocations.
Definition: ConvexShape.h:85
 
Function that provides an interface for GJK.
Definition: ConvexShape.h:69
 
virtual ~Support()=default
Warning: Virtual destructor will not be called on this object!
 
virtual Vec3 GetSupport(Vec3Arg inDirection) const =0
 
virtual float GetConvexRadius() const =0
 
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
 
void SetDensity(float inDensity)
Set density of the shape (kg / m^3)
Definition: ConvexShape.h:109
 
ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult)
Definition: ConvexShape.h:42
 
float GetDensity() const
Get density of the shape (kg / m^3)
Definition: ConvexShape.h:112
 
void SetMaterial(const PhysicsMaterial *inMaterial)
Material of the shape.
Definition: ConvexShape.h:105
 
ESupportMode
How the GetSupport function should behave.
Definition: ConvexShape.h:92
 
JPH_OVERRIDE_NEW_DELETE ConvexShape(EShapeSubType inSubType)
Constructor.
Definition: ConvexShape.h:41
 
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override
Get the material assigned to a particular sub shape ID.
Definition: ConvexShape.h:49
 
const PhysicsMaterial * GetMaterial() const
Definition: ConvexShape.h:106
 
ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial)
Definition: ConvexShape.h:43
 
static const StaticArray< Vec3, 384 > sUnitSphereTriangles
Vertex list that forms a unit sphere.
Definition: ConvexShape.h:135
 
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const =0
 
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition: ConvexShape.h:46
 
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
 
RefConst< PhysicsMaterial > mMaterial
Material assigned to this shape.
Definition: ConvexShape.h:30
 
void SetDensity(float inDensity)
Set the density of the object in kg / m^3.
Definition: ConvexShape.h:27
 
ConvexShapeSettings(const PhysicsMaterial *inMaterial)
Definition: ConvexShape.h:24
 
ConvexShapeSettings()=default
Constructor.
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PhysicsMaterial.h:23
 
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition: PhysicsMaterial.h:31
 
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
 
Specialization of cast result against a shape.
Definition: CastResult.h:30
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
Definition: Reference.h:157
 
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
 
Filter class.
Definition: ShapeFilter.h:17
 
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:186
 
Simple variable length array backed by a fixed size buffer.
Definition: StaticArray.h:14
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
 
Definition: ShapeCast.h:69