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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Physics/Collision/Shape/Shape.h>Go to the source code of this file.
Classes | |
| class | GetTrianglesContextVertexList | 
| Implementation of GetTrianglesStart/Next that uses a fixed list of vertices for the triangles. These are transformed into world space when getting the triangles.  More... | |
| class | GetTrianglesContextMultiVertexList | 
| Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles.  More... | |