Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
Shape.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
11#include <Jolt/Geometry/AABox.h>
12#include <Jolt/Core/Reference.h>
13#include <Jolt/Core/Color.h>
14#include <Jolt/Core/Result.h>
20
22
23struct RayCast;
24class RayCastSettings;
25struct ShapeCast;
27class RayCastResult;
28class ShapeCastResult;
32class SubShapeID;
33class PhysicsMaterial;
35class Plane;
37class Shape;
38class StreamOut;
39class StreamIn;
40#ifdef JPH_DEBUG_RENDERER
41class DebugRenderer;
42#endif // JPH_DEBUG_RENDERER
43
49
54
56enum class EShapeType : uint8
57{
58 Convex,
59 Compound,
60 Decorated,
61 Mesh,
63 SoftBody,
64
65 // User defined shapes
66 User1,
67 User2,
68 User3,
69 User4,
70
71 Plane,
72 Empty,
73};
74
76enum class EShapeSubType : uint8
77{
78 // Convex shapes
79 Sphere,
80 Box,
82 Capsule,
86
87 // Compound shapes
90
91 // Decorated shapes
93 Scaled,
95
96 // Other shapes
97 Mesh,
100
101 // User defined shapes
102 User1,
103 User2,
104 User3,
105 User4,
106 User5,
107 User6,
108 User7,
109 User8,
110
111 // User defined convex shapes
120
121 // Other shapes
122 Plane,
124 Empty,
125};
126
127// Sets of shape sub types
130static constexpr EShapeSubType sCompoundSubShapeTypes[] = { EShapeSubType::StaticCompound, EShapeSubType::MutableCompound };
132
134static constexpr uint NumSubShapeTypes = uint(size(sAllSubShapeTypes));
135
137static constexpr const char *sSubShapeTypeNames[] = { "Sphere", "Box", "Triangle", "Capsule", "TaperedCapsule", "Cylinder", "ConvexHull", "StaticCompound", "MutableCompound", "RotatedTranslated", "Scaled", "OffsetCenterOfMass", "Mesh", "HeightField", "SoftBody", "User1", "User2", "User3", "User4", "User5", "User6", "User7", "User8", "UserConvex1", "UserConvex2", "UserConvex3", "UserConvex4", "UserConvex5", "UserConvex6", "UserConvex7", "UserConvex8", "Plane", "TaperedCylinder", "Empty" };
138static_assert(size(sSubShapeTypeNames) == NumSubShapeTypes);
139
146class JPH_EXPORT ShapeSettings : public SerializableObject, public RefTarget<ShapeSettings>
147{
149
150public:
152
154 virtual ShapeResult Create() const = 0;
155
158 void ClearCachedResult() { mCachedResult.Clear(); }
159
161 uint64 mUserData = 0;
162
163protected:
165};
166
169{
170public:
172 Shape * (*mConstruct)() = nullptr;
173
176
178 static inline ShapeFunctions & sGet(EShapeSubType inSubType) { return sRegistry[int(inSubType)]; }
179
180private:
181 static ShapeFunctions sRegistry[NumSubShapeTypes];
182};
183
185class JPH_EXPORT Shape : public RefTarget<Shape>, public NonCopyable
186{
187public:
189
191
193 Shape(EShapeType inType, EShapeSubType inSubType) : mShapeType(inType), mShapeSubType(inSubType) { }
194 Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, [[maybe_unused]] ShapeResult &outResult) : mUserData(inSettings.mUserData), mShapeType(inType), mShapeSubType(inSubType) { }
195
197 virtual ~Shape() = default;
198
200 inline EShapeType GetType() const { return mShapeType; }
201 inline EShapeSubType GetSubType() const { return mShapeSubType; }
202
204 uint64 GetUserData() const { return mUserData; }
205 void SetUserData(uint64 inUserData) { mUserData = inUserData; }
206
208 virtual bool MustBeStatic() const { return false; }
209
211 virtual Vec3 GetCenterOfMass() const { return Vec3::sZero(); }
212
214 virtual AABox GetLocalBounds() const = 0;
215
217 virtual uint GetSubShapeIDBitsRecursive() const = 0;
218
222 virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const { return GetLocalBounds().Scaled(inScale).Transformed(inCenterOfMassTransform); }
223
225 AABox GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
226 {
227 // Use single precision version using the rotation only
228 AABox bounds = GetWorldSpaceBounds(inCenterOfMassTransform.GetRotation(), inScale);
229
230 // Apply translation
231 bounds.Translate(inCenterOfMassTransform.GetTranslation());
232
233 return bounds;
234 }
235
238 virtual float GetInnerRadius() const = 0;
239
242
247 virtual const Shape * GetLeafShape([[maybe_unused]] const SubShapeID &inSubShapeID, SubShapeID &outRemainder) const;
248
250 virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const = 0;
251
254 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const = 0;
255
258
266 virtual void GetSupportingFace([[maybe_unused]] const SubShapeID &inSubShapeID, [[maybe_unused]] Vec3Arg inDirection, [[maybe_unused]] Vec3Arg inScale, [[maybe_unused]] Mat44Arg inCenterOfMassTransform, [[maybe_unused]] SupportingFace &outVertices) const { /* Nothing */ }
267
269 virtual uint64 GetSubShapeUserData([[maybe_unused]] const SubShapeID &inSubShapeID) const { return mUserData; }
270
278 virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const;
279
287#ifdef JPH_DEBUG_RENDERER
289#endif
290 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy
291#ifdef JPH_DEBUG_RENDERER // Not using JPH_IF_DEBUG_RENDERER for Doxygen
292 , RVec3Arg inBaseOffset
293#endif
294 ) const = 0;
295
296#ifdef JPH_DEBUG_RENDERER
298 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const = 0;
299
301 virtual void DrawGetSupportFunction([[maybe_unused]] DebugRenderer *inRenderer, [[maybe_unused]] RMat44Arg inCenterOfMassTransform, [[maybe_unused]] Vec3Arg inScale, [[maybe_unused]] ColorArg inColor, [[maybe_unused]] bool inDrawSupportDirection) const { /* Only implemented for convex shapes */ }
302
304 virtual void DrawGetSupportingFace([[maybe_unused]] DebugRenderer *inRenderer, [[maybe_unused]] RMat44Arg inCenterOfMassTransform, [[maybe_unused]] Vec3Arg inScale) const { /* Only implemented for convex shapes */ }
305#endif // JPH_DEBUG_RENDERER
306
311 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const = 0;
312
315 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const = 0;
316
321 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const = 0;
322
329 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const = 0;
330
335 virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const;
336
341 virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const;
342
345 ShapeResult ScaleShape(Vec3Arg inScale) const;
346
348 struct alignas(16) GetTrianglesContext { uint8 mData[4288]; };
349
351 static constexpr int cGetTrianglesMinTrianglesRequested = 32;
352
358 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const = 0;
359
366 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const = 0;
367
374
376 virtual void SaveBinaryState(StreamOut &inStream) const;
377
379 static ShapeResult sRestoreFromBinaryState(StreamIn &inStream);
380
382 virtual void SaveMaterialState([[maybe_unused]] PhysicsMaterialList &outMaterials) const { /* By default do nothing */ }
383
385 virtual void RestoreMaterialState([[maybe_unused]] const PhysicsMaterialRefC *inMaterials, [[maybe_unused]] uint inNumMaterials) { JPH_ASSERT(inNumMaterials == 0); }
386
388 virtual void SaveSubShapeState([[maybe_unused]] ShapeList &outSubShapes) const { /* By default do nothing */ }
389
391 virtual void RestoreSubShapeState([[maybe_unused]] const ShapeRefC *inSubShapes, [[maybe_unused]] uint inNumShapes) { JPH_ASSERT(inNumShapes == 0); }
392
397
399 void SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) const;
400
402 static ShapeResult sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap);
403
405
407 struct Stats
408 {
409 Stats(size_t inSizeBytes, uint inNumTriangles) : mSizeBytes(inSizeBytes), mNumTriangles(inNumTriangles) { }
410
411 size_t mSizeBytes;
413 };
414
416 virtual Stats GetStats() const = 0;
417
419
422 virtual Stats GetStatsRecursive(VisitedShapes &ioVisitedShapes) const;
423
425 virtual float GetVolume() const = 0;
426
439 virtual bool IsValidScale(Vec3Arg inScale) const;
440
446 virtual Vec3 MakeScaleValid(Vec3Arg inScale) const;
447
448#ifdef JPH_DEBUG_RENDERER
451#endif // JPH_DEBUG_RENDERER
452
453protected:
455 virtual void RestoreBinaryState(StreamIn &inStream);
456
458 static void sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter);
459
460private:
461 uint64 mUserData = 0;
462 EShapeType mShapeType;
463 EShapeSubType mShapeSubType;
464};
465
std::uint8_t uint8
Definition: Core.h:453
#define JPH_EXPORT
Definition: Core.h:236
std::uint64_t uint64
Definition: Core.h:456
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_ABSTRACT(linkage, class_name)
Definition: SerializableObject.h:120
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
@ Plane
Used by PlaneShape.
@ Compound
Used by CompoundShape.
@ Decorated
Used by DecoratedShape.
@ Mesh
Used by MeshShape.
@ Convex
Used by ConvexShape, all shapes that use the generic convex vs convex collision detection system (box...
@ HeightField
Used by HeightFieldShape.
@ SoftBody
Used by SoftBodyShape.
@ Empty
Used by EmptyShape.
std::unordered_set< Key, Hash, KeyEqual, STLAllocator< Key > > UnorderedSet
Definition: UnorderedSet.h:13
Axis aligned box.
Definition: AABox.h:16
AABox Scaled(Vec3Arg inScale) const
Scale this bounding box, can handle non-uniform and negative scaling.
Definition: AABox.h:215
AABox Transformed(Mat44Arg inMatrix) const
Transform bounding box.
Definition: AABox.h:184
void Translate(Vec3Arg inTranslation)
Translate bounding box.
Definition: AABox.h:170
Definition: Array.h:36
Structure that holds the result of colliding a point against a shape.
Definition: CollidePointResult.h:14
Class that contains all information of two colliding shapes.
Definition: CollideShape.h:19
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
static const Color sBlack
Predefined colors.
Definition: Color.h:53
Holds a 4x4 matrix of floats with the last column consisting of doubles.
Definition: DMat44.h:13
JPH_INLINE DVec3 GetTranslation() const
Definition: DMat44.h:111
JPH_INLINE Mat44 GetRotation() const
Get rotation part only (note: retains the first 3 values from the bottom row)
Definition: DMat44.h:128
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition: NonCopyable.h:11
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Definition: Reference.h:35
Definition: SerializableObject.h:156
Result of a shape cast test.
Definition: ShapeCast.h:114
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Function table for functions on shapes.
Definition: Shape.h:169
static ShapeFunctions & sGet(EShapeSubType inSubType)
Get an entry in the registry for a particular sub type.
Definition: Shape.h:178
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:186
virtual MassProperties GetMassProperties() const =0
Calculate the mass and inertia of this shape.
virtual void SaveSubShapeState(ShapeList &outSubShapes) const
Outputs the shape references that this shape has to outSubShapes.
Definition: Shape.h:388
Shape(EShapeType inType, EShapeSubType inSubType)
Constructor.
Definition: Shape.h:193
virtual float GetInnerRadius() const =0
virtual uint64 GetSubShapeUserData(const SubShapeID &inSubShapeID) const
Get the user data of a particular sub shape ID. Corresponds with the value stored in Shape::GetUserDa...
Definition: Shape.h:269
virtual float GetVolume() const =0
virtual AABox GetLocalBounds() const =0
Get local bounding box including convex radius, this box is centered around the center of mass rather...
EShapeType GetType() const
Get type.
Definition: Shape.h:200
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const =0
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
Definition: Shape.h:266
virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Draw the results of the GetSupportingFace function to show any errors introduced by this process (onl...
Definition: Shape.h:304
virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0
StreamUtils::ObjectToIDMap< Shape > ShapeToIDMap
Definition: Shape.h:393
Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult)
Definition: Shape.h:194
virtual bool MustBeStatic() const
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: Shape.h:208
virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)
Restore the material references after calling sRestoreFromBinaryState. Note that the exact same mater...
Definition: Shape.h:385
virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const
Outputs the material references that this shape has to outMaterials.
Definition: Shape.h:382
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const =0
uint64 GetUserData() const
User data (to be used freely by the application)
Definition: Shape.h:204
StreamUtils::ObjectToIDMap< PhysicsMaterial > MaterialToIDMap
Definition: Shape.h:395
virtual Vec3 GetCenterOfMass() const
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: Shape.h:211
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const =0
Get the material assigned to a particular sub shape ID.
EShapeSubType GetSubType() const
Definition: Shape.h:201
virtual Stats GetStats() const =0
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const =0
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition: Shape.h:222
virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const =0
virtual void RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes)
Restore the shape references after calling sRestoreFromBinaryState. Note that the exact same shapes n...
Definition: Shape.h:391
virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const
Draw the results of the GetSupportFunction with the convex radius added back on to show any errors in...
Definition: Shape.h:301
void SetUserData(uint64 inUserData)
Definition: Shape.h:205
virtual ~Shape()=default
Destructor.
AABox GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Get world space bounds including convex radius.
Definition: Shape.h:225
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const =0
virtual uint GetSubShapeIDBitsRecursive() const =0
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const =0
Draw the shape at a particular location with a particular color (debugging purposes)
static bool sDrawSubmergedVolumes
Debug helper which draws the intersection between water and the shapes, the center of buoyancy and th...
Definition: Shape.h:450
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0
UnorderedSet< const Shape * > VisitedShapes
Definition: Shape.h:418
Definition: Shape.h:147
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Result< Ref< Shape > > ShapeResult
Definition: Shape.h:151
void ClearCachedResult()
Definition: Shape.h:158
ShapeResult mCachedResult
Definition: Shape.h:164
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: TransformedShape.h:26
Definition: Vec3.h:17
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
UnorderedMap< const Type *, uint32 > ObjectToIDMap
Definition: StreamUtils.h:18
Definition: RayCast.h:47
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
Definition: Shape.h:348
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408
uint mNumTriangles
Number of triangles in this shape (when applicable)
Definition: Shape.h:412
Stats(size_t inSizeBytes, uint inNumTriangles)
Definition: Shape.h:409
size_t mSizeBytes
Amount of memory used by this shape (size in bytes)
Definition: Shape.h:411
Definition: ShapeCast.h:69