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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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An opaque buffer that holds shape specific information during GetTrianglesStart/Next. More...
#include <Shape.h>
Public Attributes | |
| uint8 | mData [4288] | 
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
| uint8 Shape::GetTrianglesContext::mData[4288] |