Jolt Physics
A multi core friendly Game Physics Engine
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Class that constructs a CapsuleShape. More...
#include <CapsuleShape.h>
Public Member Functions | |
CapsuleShapeSettings ()=default | |
Default constructor for deserialization. More... | |
CapsuleShapeSettings (float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial=nullptr) | |
Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder, 0) and the other at (0, inHalfHeightOfCylinder, 0) More... | |
bool | IsValid () const |
Check if this is a valid capsule shape. More... | |
bool | IsSphere () const |
Checks if the settings of this capsule make this shape a sphere. More... | |
virtual ShapeResult | Create () const override |
Create a shape according to the settings specified by this object. More... | |
Public Member Functions inherited from ConvexShapeSettings | |
ConvexShapeSettings ()=default | |
Constructor. More... | |
ConvexShapeSettings (const PhysicsMaterial *inMaterial) | |
void | SetDensity (float inDensity) |
Set the density of the object in kg / m^3. More... | |
Public Member Functions inherited from ShapeSettings | |
virtual ShapeResult | Create () const =0 |
Create a shape according to the settings specified by this object. More... | |
void | ClearCachedResult () |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ShapeSettings > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Public Attributes | |
float | mRadius = 0.0f |
float | mHalfHeightOfCylinder = 0.0f |
Public Attributes inherited from ConvexShapeSettings | |
RefConst< PhysicsMaterial > | mMaterial |
Material assigned to this shape. More... | |
float | mDensity = 1000.0f |
Uniform density of the interior of the convex object (kg / m^3) More... | |
Public Attributes inherited from ShapeSettings | |
uint64 | mUserData = 0 |
User data (to be used freely by the application) More... | |
Additional Inherited Members | |
Public Types inherited from ShapeSettings | |
using | ShapeResult = Result< Ref< Shape > > |
Static Public Member Functions inherited from RefTarget< ShapeSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from ShapeSettings | |
ShapeResult | mCachedResult |
Protected Attributes inherited from RefTarget< ShapeSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< ShapeSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
Class that constructs a CapsuleShape.
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default |
Default constructor for deserialization.
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inline |
Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder, 0) and the other at (0, inHalfHeightOfCylinder, 0)
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overridevirtual |
Create a shape according to the settings specified by this object.
Implements ShapeSettings.
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inline |
Checks if the settings of this capsule make this shape a sphere.
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inline |
Check if this is a valid capsule shape.
float CapsuleShapeSettings::mHalfHeightOfCylinder = 0.0f |
float CapsuleShapeSettings::mRadius = 0.0f |