24 bool IsValid()
const {
return mRadius > 0.0f && mHalfHeightOfCylinder >= 0.0f; }
27 bool IsSphere()
const {
return mHalfHeightOfCylinder == 0.0f; }
30 virtual ShapeResult
Create()
const override;
33 float mHalfHeightOfCylinder = 0.0f;
56 virtual AABox GetLocalBounds()
const override;
59 virtual AABox GetWorldSpaceBounds(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale)
const override;
69 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
72 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
75 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer,
Vec3Arg inScale)
const override;
77#ifdef JPH_DEBUG_RENDERER
93 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
96 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
99 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
105 virtual float GetVolume()
const override {
return 4.0f / 3.0f * JPH_PI *
Cubed(mRadius) + 2.0f * JPH_PI * mHalfHeightOfCylinder *
Square(mRadius); }
108 virtual bool IsValidScale(
Vec3Arg inScale)
const override;
111 virtual Vec3 MakeScaleValid(
Vec3Arg inScale)
const override;
114 static void sRegister();
118 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
122 class CapsuleNoConvex;
123 class CapsuleWithConvex;
125 float mRadius = 0.0f;
126 float mHalfHeightOfCylinder = 0.0f;
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
JPH_INLINE constexpr T Square(T inV)
Square a value.
Definition: Math.h:52
JPH_INLINE constexpr T Cubed(T inV)
Returns .
Definition: Math.h:59
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
Axis aligned box.
Definition: AABox.h:16
A capsule, implemented as a line segment with convex radius.
Definition: CapsuleShape.h:38
float GetHalfHeightOfCylinder() const
Get half of the height of the cylinder.
Definition: CapsuleShape.h:53
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: CapsuleShape.h:102
float GetRadius() const
Radius of the cylinder.
Definition: CapsuleShape.h:50
CapsuleShape(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial=nullptr)
Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder,...
Definition: CapsuleShape.h:47
JPH_OVERRIDE_NEW_DELETE CapsuleShape()
Constructor.
Definition: CapsuleShape.h:43
virtual float GetVolume() const override
Definition: CapsuleShape.h:105
virtual float GetInnerRadius() const override
Definition: CapsuleShape.h:63
Class that constructs a CapsuleShape.
Definition: CapsuleShape.h:13
CapsuleShapeSettings()=default
Default constructor for deserialization.
bool IsValid() const
Check if this is a valid capsule shape.
Definition: CapsuleShape.h:24
CapsuleShapeSettings(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial=nullptr)
Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder,...
Definition: CapsuleShape.h:21
bool IsSphere() const
Checks if the settings of this capsule make this shape a sphere.
Definition: CapsuleShape.h:27
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override
Definition: ConvexShape.cpp:159
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
Specialization of cast result against a shape.
Definition: CastResult.h:30
Filter class.
Definition: ShapeFilter.h:17
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition: Shape.h:222
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408