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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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A class that contains information for a single unit of work. More...
#include <JobSystem.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Job (const char *inJobName, ColorArg inColor, JobSystem *inJobSystem, const JobFunction &inJobFunction, uint32 inNumDependencies) | 
| Constructor.  More... | |
| JobSystem * | GetJobSystem () | 
| Get the jobs system to which this job belongs.  More... | |
| void | AddRef () | 
| Add or release a reference to this object.  More... | |
| void | Release () | 
| void | AddDependency (int inCount) | 
| Add to the dependency counter.  More... | |
| bool | RemoveDependency (int inCount) | 
| void | RemoveDependencyAndQueue (int inCount) | 
| bool | SetBarrier (Barrier *inBarrier) | 
| Set the job barrier that this job belongs to and returns false if this was not possible because the job already finished.  More... | |
| uint32 | Execute () | 
| Run the job function, returns the number of dependencies that this job still has or cExecutingState or cDoneState.  More... | |
| bool | CanBeExecuted () const | 
| Test if the job can be executed.  More... | |
| bool | IsDone () const | 
| Test if the job finished executing.  More... | |
| const char * | GetName () const | 
| Get the name of the job.  More... | |
Static Public Attributes | |
| static constexpr uint32 | cExecutingState = 0xe0e0e0e0 | 
| Value of mNumDependencies when job is executing.  More... | |
| static constexpr uint32 | cDoneState = 0xd0d0d0d0 | 
| Value of mNumDependencies when job is done executing.  More... | |
| static constexpr intptr_t | cBarrierDoneState = ~intptr_t(0) | 
| Value to use when the barrier has been triggered.  More... | |
A class that contains information for a single unit of work.
      
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Constructor.
      
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Add to the dependency counter.
      
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Add or release a reference to this object.
      
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Test if the job can be executed.
      
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Run the job function, returns the number of dependencies that this job still has or cExecutingState or cDoneState.
      
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Get the jobs system to which this job belongs.
      
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Get the name of the job.
      
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Test if the job finished executing.
      
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Remove from the dependency counter. Returns true whenever the dependency counter reaches zero and if it does it is no longer valid to call the AddDependency/RemoveDependency functions.
      
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Remove from the dependency counter. Job will be queued whenever the dependency counter reaches zero and if it does it is no longer valid to call the AddDependency/RemoveDependency functions.
      
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Set the job barrier that this job belongs to and returns false if this was not possible because the job already finished.
      
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Value to use when the barrier has been triggered.
      
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Value of mNumDependencies when job is done executing.
      
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Value of mNumDependencies when job is executing.