#include <Sphere.h>
◆ Sphere() [1/3]
◆ Sphere() [2/3]
  
  
      
        
          | Sphere::Sphere  | 
          ( | 
          const Float3 &  | 
          inCenter,  | 
         
        
           | 
           | 
          float  | 
          inRadius  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ Sphere() [3/3]
  
  
      
        
          | Sphere::Sphere  | 
          ( | 
          Vec3Arg  | 
          inCenter,  | 
         
        
           | 
           | 
          float  | 
          inRadius  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ EncapsulatePoint()
  
  
      
        
          | void Sphere::EncapsulatePoint  | 
          ( | 
          Vec3Arg  | 
          inPoint | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
Create the minimal sphere that encapsulates this sphere and inPoint. 
 
 
◆ GetCenter()
  
  
      
        
          | Vec3 Sphere::GetCenter  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetRadius()
  
  
      
        
          | float Sphere::GetRadius  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetSupport()
Calculate the support vector for this convex shape. 
 
 
◆ Overlaps() [1/2]
  
  
      
        
          | bool Sphere::Overlaps  | 
          ( | 
          const AABox &  | 
          inOther | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
Check if this sphere overlaps with a box. 
 
 
◆ Overlaps() [2/2]
  
  
      
        
          | bool Sphere::Overlaps  | 
          ( | 
          const Sphere &  | 
          inB | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
Test if two spheres overlap. 
 
 
The documentation for this class was generated from the following file: