Jolt Physics
A multi core friendly Game Physics Engine
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std Namespace Reference

Classes

struct  hash< JPH::Array< T, Allocator > >
 Declare std::hash for Array. More...
 
struct  hash< JPH::Ref< T > >
 Declare std::hash for Ref. More...
 
struct  hash< JPH::RefConst< T > >
 Declare std::hash for RefConst. More...
 
struct  hash< JPH::StaticArray< T, N > >
 Declare std::hash for StaticArray. More...
 
struct  hash< JPH::String >
 Declare std::hash for String, for some reason on Linux based platforms template deduction takes the wrong variant. More...
 
struct  hash< JPH::SubShapeIDPair >
 Declare std::hash for SubShapeIDPair, note that std::hash is platform dependent and we need this one to be consistent because we sort on it in the ContactConstraintManager. More...