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| JPH_INLINE  | MSGetTrianglesContext (const MeshShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) | 
|   | 
| JPH_INLINE bool  | ShouldAbort () const | 
|   | 
| JPH_INLINE bool  | ShouldVisitNode (int inStackTop) const | 
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| JPH_INLINE int  | VisitNodes (Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop) const | 
|   | 
| JPH_INLINE void  | VisitTriangles (const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID) | 
|   | 
◆ MSGetTrianglesContext()
  
  
      
        
          | JPH_INLINE MeshShape::MSGetTrianglesContext::MSGetTrianglesContext  | 
          ( | 
          const MeshShape *  | 
          inShape,  | 
         
        
           | 
           | 
          const AABox &  | 
          inBox,  | 
         
        
           | 
           | 
          Vec3Arg  | 
          inPositionCOM,  | 
         
        
           | 
           | 
          QuatArg  | 
          inRotation,  | 
         
        
           | 
           | 
          Vec3Arg  | 
          inScale  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ ShouldAbort()
  
  
      
        
          | JPH_INLINE bool MeshShape::MSGetTrianglesContext::ShouldAbort  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ ShouldVisitNode()
  
  
      
        
          | JPH_INLINE bool MeshShape::MSGetTrianglesContext::ShouldVisitNode  | 
          ( | 
          int  | 
          inStackTop | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ VisitNodes()
  
  
      
        
          | JPH_INLINE int MeshShape::MSGetTrianglesContext::VisitNodes  | 
          ( | 
          Vec4Arg  | 
          inBoundsMinX,  | 
         
        
           | 
           | 
          Vec4Arg  | 
          inBoundsMinY,  | 
         
        
           | 
           | 
          Vec4Arg  | 
          inBoundsMinZ,  | 
         
        
           | 
           | 
          Vec4Arg  | 
          inBoundsMaxX,  | 
         
        
           | 
           | 
          Vec4Arg  | 
          inBoundsMaxY,  | 
         
        
           | 
           | 
          Vec4Arg  | 
          inBoundsMaxZ,  | 
         
        
           | 
           | 
          UVec4 &  | 
          ioProperties,  | 
         
        
           | 
           | 
          int  | 
          inStackTop  | 
         
        
           | 
          ) | 
           |  const | 
         
       
   | 
  
inline   | 
  
 
 
◆ VisitTriangles()
  
  
      
        
          | JPH_INLINE void MeshShape::MSGetTrianglesContext::VisitTriangles  | 
          ( | 
          const TriangleCodec::DecodingContext &  | 
          ioContext,  | 
         
        
           | 
           | 
          const void *  | 
          inTriangles,  | 
         
        
           | 
           | 
          int  | 
          inNumTriangles,  | 
         
        
           | 
           | 
          uint32  | 
          inTriangleBlockID  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
◆ mDecodeCtx
◆ mIsInsideOut
      
        
          | bool MeshShape::MSGetTrianglesContext::mIsInsideOut | 
        
      
 
 
◆ mLocalBox
      
        
          | OrientedBox MeshShape::MSGetTrianglesContext::mLocalBox | 
        
      
 
 
◆ mLocalToWorld
      
        
          | Mat44 MeshShape::MSGetTrianglesContext::mLocalToWorld | 
        
      
 
 
◆ mMaterials
◆ mMaxTrianglesRequested
      
        
          | int MeshShape::MSGetTrianglesContext::mMaxTrianglesRequested | 
        
      
 
 
◆ mMeshScale
      
        
          | Vec3 MeshShape::MSGetTrianglesContext::mMeshScale | 
        
      
 
 
◆ mNumTrianglesFound
      
        
          | int MeshShape::MSGetTrianglesContext::mNumTrianglesFound | 
        
      
 
 
◆ mShape
      
        
          | const MeshShape* MeshShape::MSGetTrianglesContext::mShape | 
        
      
 
 
◆ mShouldAbort
      
        
          | bool MeshShape::MSGetTrianglesContext::mShouldAbort | 
        
      
 
 
◆ mTriangleVertices
      
        
          | Float3* MeshShape::MSGetTrianglesContext::mTriangleVertices | 
        
      
 
 
The documentation for this struct was generated from the following file: