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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Classes | |
| class | AngularFrictionConstraintPart1< Type1 > |
| Decide which members this constraint part needs based on motion type. More... | |
| class | AngularFrictionConstraintPart1< EMotionType::Dynamic > |
| class | AngularFrictionConstraintPart2< Type2 > |
| class | AngularFrictionConstraintPart2< EMotionType::Dynamic > |
| class | AngularFrictionConstraintPart< Type1, Type2 > |
| This is a copy of AngleConstraintPart, specialized to handle contact constraints. See the documentation of AngleConstraintPart for more documentation behind the math. More... | |