Jolt Physics
A multi core friendly Game Physics Engine
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AngularFrictionConstraintPart.h File Reference

Go to the source code of this file.

Classes

class  AngularFrictionConstraintPart1< Type1 >
 Decide which members this constraint part needs based on motion type. More...
 
class  AngularFrictionConstraintPart1< EMotionType::Dynamic >
 
class  AngularFrictionConstraintPart2< Type2 >
 
class  AngularFrictionConstraintPart2< EMotionType::Dynamic >
 
class  AngularFrictionConstraintPart< Type1, Type2 >
 This is a copy of AngleConstraintPart, specialized to handle contact constraints. See the documentation of AngleConstraintPart for more documentation behind the math. More...