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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Renderer/DebugRenderer.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Core/Mutex.h>#include <Jolt/Core/UnorderedMap.h>Go to the source code of this file.
Classes | |
| class | DebugRendererRecorder |
| Implementation of DebugRenderer that records the API invocations to be played back later. More... | |
| struct | DebugRendererRecorder::LineBlob |
| Holds a single line segment. More... | |
| struct | DebugRendererRecorder::TriangleBlob |
| Holds a single triangle. More... | |
| struct | DebugRendererRecorder::TextBlob |
| Holds a single text entry. More... | |
| struct | DebugRendererRecorder::GeometryBlob |
| Holds a single geometry draw call. More... | |
| struct | DebugRendererRecorder::Frame |
| All information for a single frame. More... | |