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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Hair/HairSettings.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Geometry/ClosestPoint.h>#include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>#include <Jolt/AABBTree/AABBTreeBuilder.h>#include <Jolt/Core/QuickSort.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::Gradient | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::Material | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::RStrand | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::RVertex | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::SkinPoint | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::SkinWeight | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::SStrand | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::SVertex | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | HairSettings::SVertexInfluence | ) |