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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Ragdoll/Ragdoll.h>#include <Jolt/Physics/Constraints/SwingTwistConstraint.h>#include <Jolt/Physics/Constraints/HingeConstraint.h>#include <Jolt/Physics/PhysicsSystem.h>#include <Jolt/Physics/Body/BodyLockMulti.h>#include <Jolt/Physics/Collision/GroupFilterTable.h>#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>#include <Jolt/Physics/Collision/CollideShape.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | RagdollSettings | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | RagdollSettings::AdditionalConstraint | ) |
| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | RagdollSettings::Part | ) |