47 float mLimitsMin = -JPH_PI;
48 float mLimitsMax = JPH_PI;
54 float mMaxFrictionTorque = 0.0f;
75 virtual void NotifyShapeChanged(
const BodyID &inBodyID,
Vec3Arg inDeltaCOM)
override;
76 virtual void SetupVelocityConstraint(
float inDeltaTime)
override;
77 virtual void ResetWarmStart()
override;
78 virtual void WarmStartVelocityConstraint(
float inWarmStartImpulseRatio)
override;
79 virtual bool SolveVelocityConstraint(
float inDeltaTime)
override;
80 virtual bool SolvePositionConstraint(
float inDeltaTime,
float inBaumgarte)
override;
81#ifdef JPH_DEBUG_RENDERER
82 virtual void DrawConstraint(
DebugRenderer *inRenderer)
const override;
83 virtual void DrawConstraintLimits(
DebugRenderer *inRenderer)
const override;
85 virtual void SaveState(
StateRecorder &inStream)
const override;
90 virtual Mat44 GetConstraintToBody1Matrix()
const override;
91 virtual Mat44 GetConstraintToBody2Matrix()
const override;
108 float GetCurrentAngle()
const;
123 void SetTargetAngle(
float inAngle) { mTargetAngle = mHasLimits?
Clamp(inAngle, mLimitsMin, mLimitsMax) : inAngle; }
127 void SetLimits(
float inLimitsMin,
float inLimitsMax);
145 void CalculateA1AndTheta();
146 void CalculateRotationLimitsConstraintProperties(
float inDeltaTime);
147 void CalculateMotorConstraintProperties(
float inDeltaTime);
148 inline float GetSmallestAngleToLimit()
const;
149 inline bool IsMinLimitClosest()
const;
154 Vec3 mLocalSpacePosition1;
155 Vec3 mLocalSpacePosition2;
158 Vec3 mLocalSpaceHingeAxis1;
159 Vec3 mLocalSpaceHingeAxis2;
162 Vec3 mLocalSpaceNormalAxis1;
163 Vec3 mLocalSpaceNormalAxis2;
166 Quat mInvInitialOrientation;
177 float mMaxFrictionTorque;
182 float mTargetAngularVelocity = 0.0f;
183 float mTargetAngle = 0.0f;
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition Constraint.h:58
@ WorldSpace
All constraint properties are specified in world space.
EConstraintSubType
Enum to identify constraint sub type.
Definition Constraint.h:34
#define JPH_EXPORT
Definition Core.h:271
#define JPH_NAMESPACE_END
Definition Core.h:414
#define JPH_NAMESPACE_BEGIN
Definition Core.h:408
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
JPH_INLINE constexpr T Clamp(T inV, T inMin, T inMax)
Clamp a value between two values.
Definition Math.h:48
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
EMotorState
Definition MotorSettings.h:17
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
Definition AngleConstraintPart.h:37
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition Constraint.cpp:26
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition Constraint.cpp:36
Definition DebugRenderer.h:47
A hinge constraint constrains 2 bodies on a single point and allows only a single axis of rotation.
Definition HingeConstraint.h:66
EMotorState GetMotorState() const
Definition HingeConstraint.h:120
const SpringSettings & GetLimitsSpringSettings() const
Update the limits spring settings.
Definition HingeConstraint.h:133
void SetLimitsSpringSettings(const SpringSettings &inLimitsSpringSettings)
Definition HingeConstraint.h:135
const MotorSettings & GetMotorSettings() const
Definition HingeConstraint.h:116
SpringSettings & GetLimitsSpringSettings()
Definition HingeConstraint.h:134
Vec3 GetLocalSpaceNormalAxis2() const
Definition HingeConstraint.h:105
float GetLimitsMax() const
Definition HingeConstraint.h:129
float GetTotalLambdaRotationLimits() const
Definition HingeConstraint.h:140
Vector< 2 > GetTotalLambdaRotation() const
Definition HingeConstraint.h:139
MotorSettings & GetMotorSettings()
Definition HingeConstraint.h:115
Vec3 GetLocalSpacePoint2() const
Get the attachment point for body 2 relative to body 2 COM (transform by Body::GetCenterOfMassTransfo...
Definition HingeConstraint.h:97
float GetLimitsMin() const
Definition HingeConstraint.h:128
void SetTargetAngularVelocity(float inAngularVelocity)
rad/s
Definition HingeConstraint.h:121
float GetTargetAngle() const
Definition HingeConstraint.h:124
float GetMaxFrictionTorque() const
Definition HingeConstraint.h:112
Vec3 GetLocalSpaceNormalAxis1() const
Definition HingeConstraint.h:104
Vec3 GetLocalSpaceHingeAxis2() const
Definition HingeConstraint.h:101
void SetMotorState(EMotorState inState)
Definition HingeConstraint.h:119
void SetTargetAngle(float inAngle)
rad
Definition HingeConstraint.h:123
Vec3 GetLocalSpaceHingeAxis1() const
Definition HingeConstraint.h:100
virtual EConstraintSubType GetSubType() const override
Get the sub type of a constraint.
Definition HingeConstraint.h:74
float GetTotalLambdaMotor() const
Definition HingeConstraint.h:141
float GetTargetAngularVelocity() const
Definition HingeConstraint.h:122
void SetMaxFrictionTorque(float inFrictionTorque)
Definition HingeConstraint.h:111
Vec3 GetTotalLambdaPosition() const
Definition HingeConstraint.h:138
Vec3 GetLocalSpacePoint1() const
Get the attachment point for body 1 relative to body 1 COM (transform by Body::GetCenterOfMassTransfo...
Definition HingeConstraint.h:94
bool HasLimits() const
Definition HingeConstraint.h:130
Hinge constraint settings, used to create a hinge constraint.
Definition HingeConstraint.h:17
MotorSettings mMotorSettings
In case the constraint is powered, this determines the motor settings around the hinge axis.
Definition HingeConstraint.h:57
SpringSettings mLimitsSpringSettings
When enabled, this makes the limits soft. When the constraint exceeds the limits, a spring force will...
Definition HingeConstraint.h:51
Definition HingeRotationConstraintPart.h:44
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition MotorSettings.h:26
Definition PointConstraintPart.h:41
Definition Reference.h:107
Settings for a linear or angular spring.
Definition SpringSettings.h:23
Definition StateRecorder.h:110
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent,...
Definition TwoBodyConstraint.h:27
Base class for settings for all constraints that involve 2 bodies.
Definition TwoBodyConstraint.h:16
virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const =0
static JPH_INLINE Vec3 sAxisX()
Vectors with the principal axis.
Definition Vec3.h:53
static JPH_INLINE Vec3 sAxisY()
Definition Vec3.h:54
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:103
Templatized vector class.
Definition Vector.h:12