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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/Shape/Shape.h>#include <Jolt/Physics/Collision/Shape/ScaledShape.h>#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/Collision/PhysicsMaterial.h>#include <Jolt/Physics/Collision/RayCast.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/CollidePointResult.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Core/Factory.h>#include <Jolt/ObjectStream/TypeDeclarations.h>Functions | |
| JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT_BASE (ShapeSettings) |
| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT_BASE | ( | ShapeSettings | ) |