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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Math/Vec4.h>#include <Jolt/Math/UVec4.h>#include <Jolt/Core/HashCombine.h>#include <random>Go to the source code of this file.
Functions | |
| JPH_SUPPRESS_WARNINGS_STD_BEGIN JPH_SUPPRESS_WARNINGS_STD_END | JPH_MAKE_HASHABLE (JPH::Vec3, t.GetX(), t.GetY(), t.GetZ()) JPH_NAMESPACE_BEGIN void Vec3 |
| Vec3 | operator* (float inV1, Vec3Arg inV2) |
| JPH_SUPPRESS_WARNINGS_STD_BEGIN JPH_SUPPRESS_WARNINGS_STD_END JPH_MAKE_HASHABLE | ( | JPH::Vec3 | , |
| t. | GetX(), | ||
| t. | GetY(), | ||
| t. | GetZ() ) |