Collision detection helper that collides a sphere vs one or more triangles.
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#include <CollideSphereVsTriangles.h>
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| CollideSphereVsTriangles (const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector) |
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void | Collide (Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2) |
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Collision detection helper that collides a sphere vs one or more triangles.
◆ CollideSphereVsTriangles()
Constructor
- Parameters
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inShape1 | The sphere to collide against triangles |
inScale1 | Local space scale for the sphere (scales relative to its center of mass) |
inScale2 | Local space scale for the triangles |
inCenterOfMassTransform1 | Transform that takes the center of mass of 1 into world space |
inCenterOfMassTransform2 | Transform that takes the center of mass of 2 into world space |
inSubShapeID1 | Sub shape ID of the convex object |
inCollideShapeSettings | Settings for the collide shape query |
ioCollector | The collector that will receive the results |
◆ Collide()
Collide sphere with a single triangle
- Parameters
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inV0,inV1,inV2 | CCW triangle vertices |
inActiveEdges | bit 0 = edge v0..v1 is active, bit 1 = edge v1..v2 is active, bit 2 = edge v2..v0 is active An active edge is an edge that is not connected to another triangle in such a way that it is impossible to collide with the edge |
inSubShapeID2 | The sub shape ID for the triangle |
◆ mCollector
The collector that will receive the results.
◆ mCollideShapeSettings
Settings for this collision operation.
◆ mRadius
float CollideSphereVsTriangles::mRadius |
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◆ mRadiusPlusMaxSeparationSq
float CollideSphereVsTriangles::mRadiusPlusMaxSeparationSq |
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(Radius + Max SeparationDistance)^2
◆ mScale2
Vec3 CollideSphereVsTriangles::mScale2 |
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The scale of the shape (in shape local space) of the shape we're colliding against.
◆ mScaleSign2
float CollideSphereVsTriangles::mScaleSign2 |
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Sign of the scale of object 2, -1 if object is inside out, 1 if not.
◆ mShape1
The shape that we're colliding with.
◆ mSphereCenterIn2
Vec3 CollideSphereVsTriangles::mSphereCenterIn2 |
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The center of the sphere in the space of 2.
◆ mSubShapeID1
Sub shape ID of colliding shape.
◆ mTransform2
Mat44 CollideSphereVsTriangles::mTransform2 |
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Transform of the shape we're colliding against.
The documentation for this class was generated from the following files: