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Jolt Physics
A multi core friendly Game Physics Engine
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Base class settings to construct a compound shape. More...
#include <CompoundShape.h>
Classes | |
| struct | SubShapeSettings |
Public Types | |
| using | SubShapes = Array<SubShapeSettings> |
Public Types inherited from ShapeSettings | |
| using | ShapeResult = Result<Ref<Shape>> |
Public Member Functions | |
| CompoundShapeSettings ()=default | |
| Constructor. Use AddShape to add the parts. | |
| void | AddShape (Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape, uint32 inUserData=0) |
| Add a shape to the compound. | |
| void | AddShape (Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape, uint32 inUserData=0) |
| Add a shape to the compound. Variant that uses a concrete shape, which means this object cannot be serialized. | |
Public Member Functions inherited from ShapeSettings | |
| virtual ShapeResult | Create () const =0 |
| Create a shape according to the settings specified by this object. | |
| void | ClearCachedResult () |
Public Member Functions inherited from SerializableObject | |
| virtual | ~SerializableObject ()=default |
| Destructor. | |
Public Member Functions inherited from RefTarget< ShapeSettings > | |
| RefTarget ()=default | |
| Constructor. | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us | |
| void | SetEmbedded () const |
| RefTarget & | operator= (const RefTarget &) |
| Assignment operator. | |
| uint32 | GetRefCount () const |
| Get current refcount of this object. | |
| void | AddRef () const |
| Add or release a reference to this object. | |
| void | Release () const |
Public Attributes | |
| SubShapes | mSubShapes |
Public Attributes inherited from ShapeSettings | |
| uint64 | mUserData = 0 |
| User data (to be used freely by the application) | |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< ShapeSettings > | |
| static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Protected Member Functions inherited from SerializableObject | |
| SerializableObject ()=default | |
| Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves. | |
| SerializableObject (const SerializableObject &)=default | |
| SerializableObject & | operator= (const SerializableObject &)=default |
Protected Attributes inherited from ShapeSettings | |
| ShapeResult | mCachedResult |
Protected Attributes inherited from RefTarget< ShapeSettings > | |
| atomic< uint32 > | mRefCount |
| Current reference count. | |
Static Protected Attributes inherited from RefTarget< ShapeSettings > | |
| static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded. | |
Base class settings to construct a compound shape.
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default |
Constructor. Use AddShape to add the parts.
| void CompoundShapeSettings::AddShape | ( | Vec3Arg | inPosition, |
| QuatArg | inRotation, | ||
| const Shape * | inShape, | ||
| uint32 | inUserData = 0 ) |
Add a shape to the compound. Variant that uses a concrete shape, which means this object cannot be serialized.
| void CompoundShapeSettings::AddShape | ( | Vec3Arg | inPosition, |
| QuatArg | inRotation, | ||
| const ShapeSettings * | inShape, | ||
| uint32 | inUserData = 0 ) |
Add a shape to the compound.
| SubShapes CompoundShapeSettings::mSubShapes |