Jolt Physics
A multi core friendly Game Physics Engine
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#include <HashTable.h>
Classes | |
class | const_iterator |
Const iterator. More... | |
class | iterator |
Non-const iterator. More... | |
Public Types | |
using | value_type = KeyValue |
Properties. | |
using | size_type = uint32 |
using | difference_type = ptrdiff_t |
Public Member Functions | |
HashTable ()=default | |
Default constructor. | |
HashTable (const HashTable &inRHS) | |
Copy constructor. | |
HashTable (HashTable &&ioRHS) noexcept | |
Move constructor. | |
HashTable & | operator= (const HashTable &inRHS) |
Assignment operator. | |
~HashTable () | |
Destructor. | |
void | reserve (size_type inMaxSize) |
Reserve memory for a certain number of elements. | |
void | clear () |
Destroy the entire hash table. | |
iterator | begin () |
Iterator to first element. | |
iterator | end () |
Iterator to one beyond last element. | |
const_iterator | begin () const |
Iterator to first element. | |
const_iterator | end () const |
Iterator to one beyond last element. | |
const_iterator | cbegin () const |
Iterator to first element. | |
const_iterator | cend () const |
Iterator to one beyond last element. | |
bool | empty () const |
Check if there are no elements in the table. | |
size_type | size () const |
Number of elements in the table. | |
std::pair< iterator, bool > | insert (const value_type &inValue) |
Insert a new element, returns iterator and if the element was inserted. | |
const_iterator | find (const Key &inKey) const |
Find an element, returns iterator to element or end() if not found. | |
void | erase (const const_iterator &inIterator) |
Erase an element by iterator. | |
size_type | erase (const Key &inKey) |
Erase an element by key. | |
void | swap (HashTable &ioRHS) noexcept |
Swap the contents of two hash tables. | |
Protected Member Functions | |
KeyValue & | GetElement (size_type inIndex) const |
Get an element by index. | |
template<bool AllowDeleted = true> | |
bool | InsertKey (const Key &inKey, size_type &outIndex) |
Helper class for implementing an UnorderedSet or UnorderedMap Based on CppCon 2017: Matt Kulukundis "Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step" See: https://www.youtube.com/watch?v=ncHmEUmJZf4
using HashTable< Key, KeyValue, HashTableDetail, Hash, KeyEqual >::difference_type = ptrdiff_t |
using HashTable< Key, KeyValue, HashTableDetail, Hash, KeyEqual >::size_type = uint32 |
using HashTable< Key, KeyValue, HashTableDetail, Hash, KeyEqual >::value_type = KeyValue |
Properties.
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default |
Default constructor.
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inline |
Copy constructor.
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inlinenoexcept |
Move constructor.
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inline |
Destructor.
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inline |
Iterator to first element.
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inline |
Iterator to first element.
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inline |
Iterator to first element.
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inline |
Iterator to one beyond last element.
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inline |
Destroy the entire hash table.
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inline |
Check if there are no elements in the table.
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inline |
Iterator to one beyond last element.
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inline |
Iterator to one beyond last element.
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inline |
Erase an element by iterator.
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inline |
Erase an element by key.
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inline |
Find an element, returns iterator to element or end() if not found.
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inlineprotected |
Get an element by index.
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inline |
Insert a new element, returns iterator and if the element was inserted.
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inlineprotected |
Insert a key into the map, returns true if the element was inserted, false if it already existed. outIndex is the index at which the element should be constructed / where it is located.
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inline |
Assignment operator.
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inline |
Reserve memory for a certain number of elements.
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inline |
Number of elements in the table.
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inlinenoexcept |
Swap the contents of two hash tables.