114#ifdef JPH_DEBUG_RENDERER 
  177#ifdef JPH_TRACK_BROADPHASE_STATS 
  179    void                        ReportBroadphaseStats()                                     { mBroadPhase->ReportStats(); }
 
  193    void                        JobBodySetIslandIndex();
 
  209    void                        ProcessBodyPair(ContactAllocator &ioContactAllocator, 
const BodyPair &inBodyPair);
 
  218    static constexpr int        cDetermineActiveConstraintsBatchSize = 64;
 
  221    static constexpr int        cApplyGravityBatchSize = 64;
 
  224    static constexpr int        cActiveBodiesBatchSize = 16;
 
  227    static constexpr int        cIntegrateVelocityBatchSize = 64;
 
  230    static constexpr int        cNarrowPhaseBatchSize = 16;
 
  233    static constexpr int        cNumCCDBodiesPerJob = 4;
 
  275    Mutex                       mStepListenersMutex;
 
  279    StepListeners               mStepListeners;
 
  285    float                       mPreviousSubStepDeltaTime = 0.0f;
 
Array< BodyID > BodyIDVector
Array of body ID's.
Definition: BodyManager.h:26
 
Array< Ref< Constraint > > Constraints
A list of constraints.
Definition: ConstraintManager.h:20
 
uint32_t uint32
Definition: Core.h:312
 
unsigned int uint
Definition: Core.h:309
 
#define JPH_NAMESPACE_END
Definition: Core.h:240
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
 
EPhysicsUpdateError
Enum used by PhysicsSystem to report error conditions during the PhysicsSystem::Update call....
Definition: EPhysicsUpdateError.h:11
 
#define JPH_IF_ENABLE_ASSERTS(...)
Definition: IssueReporting.h:35
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
 
uint16 ObjectLayer
Definition: ObjectLayer.h:16
 
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
 
Definition: BodyActivationListener.h:14
 
Class function to filter out bodies for debug rendering, returns true if body should be rendered.
Definition: BodyFilter.h:89
 
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
 
Definition: BodyInterface.h:31
 
Implementation that uses the body manager to lock the correct mutex for a body.
Definition: BodyLockInterface.h:78
 
Implementation that performs no locking (assumes the lock has already been taken)
Definition: BodyLockInterface.h:58
 
Class that contains all bodies.
Definition: BodyManager.h:30
 
uint GetNumBodies() const
Gets the current amount of bodies that are in the body manager.
Definition: BodyManager.cpp:83
 
BodyActivationListener * GetBodyActivationListener() const
Definition: BodyManager.h:107
 
void SetBodyActivationListener(BodyActivationListener *inListener)
Listener that is notified whenever a body is activated/deactivated.
Definition: BodyManager.cpp:534
 
uint32 GetNumActiveBodies() const
Get the number of active bodies.
Definition: BodyManager.h:100
 
BodyStats GetBodyStats() const
Get stats about the bodies in the body manager (slow, iterates through all bodies)
Definition: BodyManager.cpp:90
 
void GetActiveBodies(BodyIDVector &outBodyIDs) const
Get copy of the list of active bodies under protection of a lock.
Definition: BodyManager.cpp:506
 
void Draw(const DrawSettings &inSettings, const PhysicsSettings &inPhysicsSettings, DebugRenderer *inRenderer, const BodyDrawFilter *inBodyFilter=nullptr)
Draw the state of the bodies (debugging purposes)
Definition: BodyManager.cpp:716
 
void GetBodyIDs(BodyIDVector &outBodies) const
Get all body IDs under the protection of a lock.
Definition: BodyManager.cpp:515
 
uint GetMaxBodies() const
Gets the max bodies that we can support.
Definition: BodyManager.h:44
 
Used to do coarse collision detection operations to quickly prune out bodies that will not collide.
Definition: BroadPhase.h:26
 
Interface that the application should implement to allow mapping object layers to broadphase layers.
Definition: BroadPhaseLayer.h:56
 
Definition: BroadPhaseQuery.h:29
 
Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...
Definition: Constraint.h:99
 
A constraint manager manages all constraints of the same type.
Definition: ConstraintManager.h:24
 
Constraints GetConstraints() const
Get a list of all constraints.
Definition: ConstraintManager.cpp:62
 
void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
Draw all constraint reference frames.
Definition: ConstraintManager.cpp:218
 
void Remove(Constraint **inConstraint, int inNumber)
Definition: ConstraintManager.cpp:35
 
void DrawConstraints(DebugRenderer *inRenderer) const
Draw all constraints.
Definition: ConstraintManager.cpp:198
 
void DrawConstraintLimits(DebugRenderer *inRenderer) const
Draw all constraint limits.
Definition: ConstraintManager.cpp:208
 
JPH_OVERRIDE_NEW_DELETE void Add(Constraint **inConstraints, int inNumber)
Definition: ConstraintManager.cpp:16
 
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:25
 
Default filter class that uses the pair filter in combination with a specified layer to filter layers...
Definition: BroadPhaseLayer.h:103
 
Default filter class that uses the pair filter in combination with a specified layer to filter layers...
Definition: ObjectLayer.h:64
 
Keeps track of connected bodies and builds islands for multithreaded velocity/position update.
Definition: IslandBuilder.h:19
 
Definition: JobSystem.h:70
 
Definition: LargeIslandSplitter.h:24
 
Definition: NarrowPhaseQuery.h:23
 
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition: NonCopyable.h:11
 
Filter class to test if two objects can collide based on their object layer. Used while finding colli...
Definition: ObjectLayer.h:50
 
Class to test if an object can collide with a broadphase layer. Used while finding collision pairs.
Definition: BroadPhaseLayer.h:75
 
A listener class that receives a callback before every physics simulation step.
Definition: PhysicsStepListener.h:13
 
Definition: PhysicsSystem.h:28
 
void RemoveStepListener(PhysicsStepListener *inListener)
Removes a step listener.
Definition: PhysicsSystem.cpp:108
 
void GetBodies(BodyIDVector &outBodyIDs) const
Definition: PhysicsSystem.h:164
 
void DrawConstraintReferenceFrame(DebugRenderer *inRenderer)
Draw the constraint reference frames only (debugging purposes)
Definition: PhysicsSystem.h:128
 
void AddStepListener(PhysicsStepListener *inListener)
Adds a new step listener.
Definition: PhysicsSystem.cpp:100
 
const NarrowPhaseQuery & GetNarrowPhaseQuery() const
Interface that allows fine collision queries against first the broad phase and then the narrow phase.
Definition: PhysicsSystem.h:76
 
void RemoveConstraints(Constraint **inConstraints, int inNumber)
Batch remove constraints. Note that the inConstraints array is allowed to have nullptrs,...
Definition: PhysicsSystem.h:89
 
uint GetNumBodies() const
Gets the current amount of bodies that are in the body manager.
Definition: PhysicsSystem.h:148
 
~PhysicsSystem()
Definition: PhysicsSystem.cpp:62
 
void SetPhysicsSettings(const PhysicsSettings &inSettings)
Control the main constants of the physics simulation.
Definition: PhysicsSystem.h:63
 
const BodyInterface & GetBodyInterface() const
Access to the body interface. This interface allows to to create / remove bodies and to change their ...
Definition: PhysicsSystem.h:67
 
const BroadPhaseQuery & GetBroadPhaseQuery() const
Access to the broadphase interface that allows coarse collision queries.
Definition: PhysicsSystem.h:73
 
const BodyLockInterfaceLocking & GetBodyLockInterface() const
Returns a locking interface that locks the body so other threads cannot modify it.
Definition: PhysicsSystem.h:139
 
const NarrowPhaseQuery & GetNarrowPhaseQueryNoLock() const
Version that does not lock the bodies, use with great care!
Definition: PhysicsSystem.h:77
 
void DrawConstraints(DebugRenderer *inRenderer)
Draw the constraints only (debugging purposes)
Definition: PhysicsSystem.h:122
 
const PhysicsSettings & GetPhysicsSettings() const
Definition: PhysicsSystem.h:64
 
const BodyInterface & GetBodyInterfaceNoLock() const
Version that does not lock the bodies, use with great care!
Definition: PhysicsSystem.h:69
 
BodyInterface & GetBodyInterface()
Definition: PhysicsSystem.h:68
 
void DrawConstraintLimits(DebugRenderer *inRenderer)
Draw the constraint limits only (debugging purposes)
Definition: PhysicsSystem.h:125
 
bool RestoreState(StateRecorder &inStream)
Restoring state for replay. Returns false if failed.
Definition: PhysicsSystem.cpp:2399
 
void GetActiveBodies(BodyIDVector &outBodyIDs) const
Definition: PhysicsSystem.h:168
 
Constraints GetConstraints() const
Get a list of all constraints.
Definition: PhysicsSystem.h:92
 
void AddConstraint(Constraint *inConstraint)
Add constraint to the world.
Definition: PhysicsSystem.h:80
 
Vec3 GetGravity() const
Definition: PhysicsSystem.h:133
 
uint GetMaxBodies() const
Get the maximum amount of bodies that this physics system supports.
Definition: PhysicsSystem.h:154
 
void RemoveConstraint(Constraint *inConstraint)
Remove constraint from the world.
Definition: PhysicsSystem.h:83
 
void SaveState(StateRecorder &inStream) const
Saving state for replay.
Definition: PhysicsSystem.cpp:2385
 
void DrawBodies(const BodyManager::DrawSettings &inSettings, DebugRenderer *inRenderer, const BodyDrawFilter *inBodyFilter=nullptr)
Draw the state of the bodies (debugging purposes)
Definition: PhysicsSystem.h:119
 
BodyActivationListener * GetBodyActivationListener() const
Definition: PhysicsSystem.h:48
 
DefaultBroadPhaseLayerFilter GetDefaultBroadPhaseLayerFilter(ObjectLayer inLayer) const
Get an broadphase layer filter that uses the default pair filter and a specified object layer to dete...
Definition: PhysicsSystem.h:142
 
BodyInterface & GetBodyInterfaceNoLock()
Version that does not lock the bodies, use with great care!
Definition: PhysicsSystem.h:70
 
void SetCombineRestitution(ContactConstraintManager::CombineFunction inCombineRestition)
Definition: PhysicsSystem.h:60
 
JPH_OVERRIDE_NEW_DELETE PhysicsSystem()
Constructor / Destructor.
Definition: PhysicsSystem.h:33
 
void OptimizeBroadPhase()
Optimize the broadphase, needed only if you've added many bodies prior to calling Update() for the fi...
Definition: PhysicsSystem.cpp:95
 
static bool sDrawMotionQualityLinearCast
Draw debug info for objects that perform continuous collision detection through the linear cast motio...
Definition: PhysicsSystem.h:116
 
EPhysicsUpdateError Update(float inDeltaTime, int inCollisionSteps, int inIntegrationSubSteps, TempAllocator *inTempAllocator, JobSystem *inJobSystem)
Definition: PhysicsSystem.cpp:118
 
void SetGravity(Vec3Arg inGravity)
Set gravity value.
Definition: PhysicsSystem.h:132
 
const BodyLockInterfaceNoLock & GetBodyLockInterfaceNoLock() const
Returns a locking interface that won't actually lock the body. Use with great care!
Definition: PhysicsSystem.h:136
 
BodyStats GetBodyStats() const
Get stats about the bodies in the body manager (slow, iterates through all bodies)
Definition: PhysicsSystem.h:160
 
void AddConstraints(Constraint **inConstraints, int inNumber)
Batch add constraints. Note that the inConstraints array is allowed to have nullptrs,...
Definition: PhysicsSystem.h:86
 
bool WereBodiesInContact(const BodyID &inBody1ID, const BodyID &inBody2ID) const
Definition: PhysicsSystem.h:175
 
DefaultObjectLayerFilter GetDefaultLayerFilter(ObjectLayer inLayer) const
Get an object layer filter that uses the default pair filter and a specified layer to determine if la...
Definition: PhysicsSystem.h:145
 
void SetContactListener(ContactListener *inListener)
Listener that is notified whenever a contact point between two bodies is added/updated/removed.
Definition: PhysicsSystem.h:51
 
void SetCombineFriction(ContactConstraintManager::CombineFunction inCombineFriction)
Definition: PhysicsSystem.h:56
 
void Init(uint inMaxBodies, uint inNumBodyMutexes, uint inMaxBodyPairs, uint inMaxContactConstraints, const BroadPhaseLayerInterface &inBroadPhaseLayerInterface, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter)
Definition: PhysicsSystem.cpp:68
 
void SetBodyActivationListener(BodyActivationListener *inListener)
Listener that is notified whenever a body is activated/deactivated.
Definition: PhysicsSystem.h:47
 
ContactListener * GetContactListener() const
Definition: PhysicsSystem.h:52
 
uint32 GetNumActiveBodies() const
Gets the current amount of active bodies that are in the body manager.
Definition: PhysicsSystem.h:151
 
Information used during the Update call.
Definition: PhysicsUpdateContext.h:23
 
Definition: StateRecorder.h:15
 
Definition: TempAllocator.h:16
 
Helper struct that counts the number of bodies of each type.
Definition: BodyManager.h:48
 
Draw settings.
Definition: BodyManager.h:183
 
Structure that holds a body pair.
Definition: BodyPair.h:14
 
Definition: PhysicsSettings.h:28
 
Structure that contains data needed for each collision step.
Definition: PhysicsUpdateContext.h:100
 
Contains the information needed to cast a body through the scene to do continuous collision detection...
Definition: PhysicsUpdateContext.h:51
 
Structure that contains job handles for each integration sub step.
Definition: PhysicsUpdateContext.h:38