Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/CollisionCollector.h>
#include <Jolt/Physics/Body/BodyID.h>
#include <Jolt/Core/NonCopyable.h>
Go to the source code of this file.
Classes | |
class | BroadPhaseQuery |
using CastShapeBodyCollector = CollisionCollector<BroadPhaseCastResult, CollisionCollectorTraitsCastShape> |