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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/Shape/CompoundShape.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Core/Profiler.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Renderer/DebugRenderer.h>Functions | |
| JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT (CompoundShapeSettings) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL (CompoundShapeSettings::SubShapeSettings) | |
| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT | ( | CompoundShapeSettings | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | CompoundShapeSettings::SubShapeSettings | ) |