Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/Shape/CompoundShape.h>
#include <Jolt/Physics/Collision/CollisionDispatch.h>
#include <Jolt/Physics/Collision/ShapeCast.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/TransformedShape.h>
#include <Jolt/Core/Profiler.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Renderer/DebugRenderer.h>
Functions | |
JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT (CompoundShapeSettings) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL (CompoundShapeSettings::SubShapeSettings) | |
JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT | ( | CompoundShapeSettings | ) |
JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | CompoundShapeSettings::SubShapeSettings | ) |