Jolt Physics
A multi core friendly Game Physics Engine
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Base class settings to construct a compound shape. More...
#include <CompoundShape.h>
Classes | |
struct | SubShapeSettings |
Public Types | |
using | SubShapes = Array< SubShapeSettings > |
Public Types inherited from ShapeSettings | |
using | ShapeResult = Result< Ref< Shape > > |
Public Member Functions | |
CompoundShapeSettings ()=default | |
Constructor. Use AddShape to add the parts. More... | |
void | AddShape (Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape, uint32 inUserData=0) |
Add a shape to the compound. More... | |
void | AddShape (Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape, uint32 inUserData=0) |
Add a shape to the compound. Variant that uses a concrete shape, which means this object cannot be serialized. More... | |
Public Member Functions inherited from ShapeSettings | |
virtual ShapeResult | Create () const =0 |
Create a shape according to the settings specified by this object. More... | |
void | ClearCachedResult () |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. More... | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ShapeSettings > | |
RefTarget ()=default | |
Constructor. More... | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us More... | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. More... | |
uint32 | GetRefCount () const |
Get current refcount of this object. More... | |
void | AddRef () const |
Add or release a reference to this object. More... | |
void | Release () const |
Public Attributes | |
SubShapes | mSubShapes |
Public Attributes inherited from ShapeSettings | |
uint64 | mUserData = 0 |
User data (to be used freely by the application) More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from RefTarget< ShapeSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More... | |
Protected Attributes inherited from ShapeSettings | |
ShapeResult | mCachedResult |
Protected Attributes inherited from RefTarget< ShapeSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. More... | |
Static Protected Attributes inherited from RefTarget< ShapeSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. More... | |
Base class settings to construct a compound shape.
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default |
Constructor. Use AddShape to add the parts.
void CompoundShapeSettings::AddShape | ( | Vec3Arg | inPosition, |
QuatArg | inRotation, | ||
const Shape * | inShape, | ||
uint32 | inUserData = 0 |
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) |
Add a shape to the compound. Variant that uses a concrete shape, which means this object cannot be serialized.
void CompoundShapeSettings::AddShape | ( | Vec3Arg | inPosition, |
QuatArg | inRotation, | ||
const ShapeSettings * | inShape, | ||
uint32 | inUserData = 0 |
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) |
Add a shape to the compound.
SubShapes CompoundShapeSettings::mSubShapes |