Jolt Physics
A multi core friendly Game Physics Engine
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#include <CompoundShape.h>
Public Attributes | |
RefConst< ShapeSettings > | mShape |
Sub shape (either this or mShapePtr needs to be filled up) More... | |
RefConst< Shape > | mShapePtr |
Sub shape (either this or mShape needs to be filled up) More... | |
Vec3 | mPosition |
Position of the sub shape. More... | |
Quat | mRotation |
Rotation of the sub shape. More... | |
uint32 | mUserData = 0 |
User data value (can be used by the application for any purpose) More... | |
Vec3 CompoundShapeSettings::SubShapeSettings::mPosition |
Position of the sub shape.
Quat CompoundShapeSettings::SubShapeSettings::mRotation |
Rotation of the sub shape.
RefConst<ShapeSettings> CompoundShapeSettings::SubShapeSettings::mShape |
Sub shape (either this or mShapePtr needs to be filled up)
Sub shape (either this or mShape needs to be filled up)
uint32 CompoundShapeSettings::SubShapeSettings::mUserData = 0 |
User data value (can be used by the application for any purpose)