Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/ShapeCast.h>
#include <Jolt/Physics/Collision/CollideShape.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/CollidePointResult.h>
#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
#include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
#include <Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h>
#include <Jolt/Physics/Collision/TransformedShape.h>
#include <Jolt/Physics/Collision/CollisionDispatch.h>
#include <Jolt/Physics/Collision/NarrowPhaseStats.h>
#include <Jolt/Physics/PhysicsSettings.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
#include <Jolt/Geometry/EPAPenetrationDepth.h>
#include <Jolt/Geometry/OrientedBox.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
Classes | |
class | ConvexShape::CSGetTrianglesContext |
Macros | |
#define | MAKE_FACE(a, b, c, d) { a, b, c, d, ((1 << a) | (1 << b) | (1 << c) | (1 << d)) } |
Functions | |
JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT (ConvexShapeSettings) |
#define MAKE_FACE | ( | a, | |
b, | |||
c, | |||
d | |||
) | { a, b, c, d, ((1 << a) | (1 << b) | (1 << c) | (1 << d)) } |
JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT | ( | ConvexShapeSettings | ) |