Jolt Physics
A multi core friendly Game Physics Engine
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ConvexShapeSettings Class Reference

Class that constructs a ConvexShape (abstract) More...

#include <ConvexShape.h>

Inheritance diagram for ConvexShapeSettings:
ShapeSettings SerializableObject RefTarget< ShapeSettings > NonCopyable BoxShapeSettings CapsuleShapeSettings ConvexHullShapeSettings CylinderShapeSettings SphereShapeSettings TaperedCapsuleShapeSettings TriangleShapeSettings

Public Member Functions

 ConvexShapeSettings ()=default
 Constructor. More...
 
 ConvexShapeSettings (const PhysicsMaterial *inMaterial)
 
void SetDensity (float inDensity)
 Set the density of the object in kg / m^3. More...
 
- Public Member Functions inherited from ShapeSettings
virtual ShapeResult Create () const =0
 Create a shape according to the settings specified by this object. More...
 
void ClearCachedResult ()
 
- Public Member Functions inherited from SerializableObject
virtual ~SerializableObject ()=default
 Constructor. More...
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 
- Public Member Functions inherited from RefTarget< ShapeSettings >
 RefTarget ()=default
 Constructor. More...
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us More...
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator. More...
 
uint32 GetRefCount () const
 Get current refcount of this object. More...
 
void AddRef () const
 Add or release a reference to this object. More...
 
void Release () const
 

Public Attributes

RefConst< PhysicsMaterialmMaterial
 Material assigned to this shape. More...
 
float mDensity = 1000.0f
 Uniform density of the interior of the convex object (kg / m^3) More...
 
- Public Attributes inherited from ShapeSettings
uint64 mUserData = 0
 User data (to be used freely by the application) More...
 

Additional Inherited Members

- Public Types inherited from ShapeSettings
using ShapeResult = Result< Ref< Shape > >
 
- Static Public Member Functions inherited from RefTarget< ShapeSettings >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More...
 
- Protected Attributes inherited from ShapeSettings
ShapeResult mCachedResult
 
- Protected Attributes inherited from RefTarget< ShapeSettings >
atomic< uint32mRefCount
 Current reference count. More...
 
- Static Protected Attributes inherited from RefTarget< ShapeSettings >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded. More...
 

Detailed Description

Class that constructs a ConvexShape (abstract)

Constructor & Destructor Documentation

◆ ConvexShapeSettings() [1/2]

ConvexShapeSettings::ConvexShapeSettings ( )
default

Constructor.

◆ ConvexShapeSettings() [2/2]

ConvexShapeSettings::ConvexShapeSettings ( const PhysicsMaterial inMaterial)
inlineexplicit

Member Function Documentation

◆ SetDensity()

void ConvexShapeSettings::SetDensity ( float  inDensity)
inline

Set the density of the object in kg / m^3.

Member Data Documentation

◆ mDensity

float ConvexShapeSettings::mDensity = 1000.0f

Uniform density of the interior of the convex object (kg / m^3)

◆ mMaterial

RefConst<PhysicsMaterial> ConvexShapeSettings::mMaterial

Material assigned to this shape.


The documentation for this class was generated from the following file: