Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Physics/Collision/Shape/Shape.h>
Go to the source code of this file.
Classes | |
class | GetTrianglesContextVertexList |
Implementation of GetTrianglesStart/Next that uses a fixed list of vertices for the triangles. These are transformed into world space when getting the triangles. More... | |
class | GetTrianglesContextMultiVertexList |
Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles. More... | |