Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles.
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#include <GetTrianglesContext.h>
Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles.
◆ GetTrianglesContextMultiVertexList()
GetTrianglesContextMultiVertexList::GetTrianglesContextMultiVertexList |
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bool |
inIsInsideOut, |
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const PhysicsMaterial * |
inMaterial |
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inline |
Constructor, to be called in GetTrianglesStart.
◆ AddPart()
void GetTrianglesContextMultiVertexList::AddPart |
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Mat44Arg |
inLocalToWorld, |
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const Vec3 * |
inTriangleVertices, |
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size_t |
inNumTriangleVertices |
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) |
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inline |
Add a mesh part and its transform.
◆ GetTrianglesNext()
int GetTrianglesContextMultiVertexList::GetTrianglesNext |
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int |
inMaxTrianglesRequested, |
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Float3 * |
outTriangleVertices, |
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const PhysicsMaterial ** |
outMaterials |
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) |
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inline |
The documentation for this class was generated from the following file: