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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Jolt.h>#include <Jolt/Physics/PhysicsSystem.h>#include <Jolt/Physics/PhysicsSettings.h>#include <Jolt/Physics/PhysicsUpdateContext.h>#include <Jolt/Physics/PhysicsStepListener.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Physics/Collision/AABoxCast.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/CollideShape.h>#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>#include <Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h>#include <Jolt/Physics/Collision/Shape/ConvexShape.h>#include <Jolt/Physics/Collision/InternalEdgeRemovingCollector.h>#include <Jolt/Physics/Constraints/CalculateSolverSteps.h>#include <Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h>#include <Jolt/Physics/DeterminismLog.h>#include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>#include <Jolt/Physics/SoftBody/SoftBodyShape.h>#include <Jolt/Geometry/RayAABox.h>#include <Jolt/Geometry/ClosestPoint.h>#include <Jolt/Core/JobSystem.h>#include <Jolt/Core/TempAllocator.h>#include <Jolt/Core/QuickSort.h>#include <Jolt/Renderer/DebugRenderer.h>Classes | |
| class | PhysicsSystem::BodiesToSleep |
Macros | |
| #define | BROAD_PHASE BroadPhaseQuadTree |
| #define BROAD_PHASE BroadPhaseQuadTree |