Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Functions | |
JPH_NAMESPACE_BEGIN JPH_INLINE Vec8 | RayAABox8 (Vec3Arg inOrigin, const RayInvDirection &inInvDirection, Vec8Arg inBoundsMinX, Vec8Arg inBoundsMinY, Vec8Arg inBoundsMinZ, Vec8Arg inBoundsMaxX, Vec8Arg inBoundsMaxY, Vec8Arg inBoundsMaxZ) |
JPH_NAMESPACE_BEGIN JPH_INLINE Vec8 RayAABox8 | ( | Vec3Arg | inOrigin, |
const RayInvDirection & | inInvDirection, | ||
Vec8Arg | inBoundsMinX, | ||
Vec8Arg | inBoundsMinY, | ||
Vec8Arg | inBoundsMinZ, | ||
Vec8Arg | inBoundsMaxX, | ||
Vec8Arg | inBoundsMaxY, | ||
Vec8Arg | inBoundsMaxZ | ||
) |
Intersect 8 AABBs with ray, returns minimal distance along ray or FLT_MAX if no hit Note: Can return negative value if ray starts in box