Jolt Physics
A multi core friendly Game Physics Engine
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BoxShapeSettings Member List
This is the complete list of members for
BoxShapeSettings
, including all inherited members.
AddRef
() const
RefTarget< ShapeSettings >
inline
BoxShapeSettings
()=default
BoxShapeSettings
BoxShapeSettings
(Vec3Arg inHalfExtent, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
BoxShapeSettings
inline
cEmbedded
RefTarget< ShapeSettings >
protected
static
ClearCachedResult
()
ShapeSettings
inline
ConvexShapeSettings
()=default
ConvexShapeSettings
ConvexShapeSettings
(const PhysicsMaterial *inMaterial)
ConvexShapeSettings
inline
explicit
Create
() const override
BoxShapeSettings
virtual
GetRefCount
() const
RefTarget< ShapeSettings >
inline
mCachedResult
ShapeSettings
mutable
protected
mConvexRadius
BoxShapeSettings
mDensity
ConvexShapeSettings
mHalfExtent
BoxShapeSettings
mMaterial
ConvexShapeSettings
mRefCount
RefTarget< ShapeSettings >
mutable
protected
mUserData
ShapeSettings
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< ShapeSettings >::operator=
(const RefTarget &)
RefTarget< ShapeSettings >
inline
RefTarget
()=default
RefTarget< ShapeSettings >
inline
RefTarget
(const RefTarget &)
RefTarget< ShapeSettings >
inline
Release
() const
RefTarget< ShapeSettings >
inline
SetDensity
(float inDensity)
ConvexShapeSettings
inline
SetEmbedded
() const
RefTarget< ShapeSettings >
inline
ShapeResult
typedef
ShapeSettings
sInternalGetRefCountOffset
()
RefTarget< ShapeSettings >
inline
static
~RefTarget
()
RefTarget< ShapeSettings >
inline
~SerializableObject
()=default
SerializableObject
virtual
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