Jolt Physics
A multi core friendly Game Physics Engine
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GroupFilterTable Member List
This is the complete list of members for
GroupFilterTable
, including all inherited members.
AddRef
() const
RefTarget< GroupFilter >
inline
CanCollide
(const CollisionGroup &inGroup1, const CollisionGroup &inGroup2) const override
GroupFilterTable
inline
virtual
cEmbedded
RefTarget< GroupFilter >
protected
static
DisableCollision
(SubGroupID inSubGroup1, SubGroupID inSubGroup2)
GroupFilterTable
inline
EnableCollision
(SubGroupID inSubGroup1, SubGroupID inSubGroup2)
GroupFilterTable
inline
GetRefCount
() const
RefTarget< GroupFilter >
inline
GroupFilterResult
typedef
GroupFilter
GroupFilterTable
(uint inNumSubGroups=0)
GroupFilterTable
inline
explicit
GroupFilterTable
(const GroupFilterTable &inRHS)
GroupFilterTable
inline
IsCollisionEnabled
(SubGroupID inSubGroup1, SubGroupID inSubGroup2) const
GroupFilterTable
inline
mRefCount
RefTarget< GroupFilter >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< GroupFilter >::operator=
(const RefTarget &)
RefTarget< GroupFilter >
inline
RefTarget
()=default
RefTarget< GroupFilter >
inline
RefTarget
(const RefTarget &)
RefTarget< GroupFilter >
inline
Release
() const
RefTarget< GroupFilter >
inline
RestoreBinaryState
(StreamIn &inStream) override
GroupFilterTable
protected
virtual
SaveBinaryState
(StreamOut &inStream) const override
GroupFilterTable
virtual
SetEmbedded
() const
RefTarget< GroupFilter >
inline
sInternalGetRefCountOffset
()
RefTarget< GroupFilter >
inline
static
sRestoreFromBinaryState
(StreamIn &inStream)
GroupFilter
static
~GroupFilter
() override=default
GroupFilter
virtual
~RefTarget
()
RefTarget< GroupFilter >
inline
~SerializableObject
()=default
SerializableObject
virtual
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