Jolt Physics
A multi core friendly Game Physics Engine
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An inverse bind matrix take a skinned vertex from its bind pose into joint local space. More...
#include <SoftBodySharedSettings.h>
Public Member Functions | |
InvBind ()=default | |
Constructor. More... | |
InvBind (uint32 inJointIndex, Mat44Arg inInvBind) | |
Public Attributes | |
uint32 | mJointIndex = 0 |
Joint index to which this is attached. More... | |
Mat44 | mInvBind = Mat44::sIdentity() |
The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space. More... | |
An inverse bind matrix take a skinned vertex from its bind pose into joint local space.
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default |
Constructor.
Mat44 SoftBodySharedSettings::InvBind::mInvBind = Mat44::sIdentity() |
The inverse bind matrix, this takes a vertex in its bind pose (Vertex::mPosition) to joint local space.
uint32 SoftBodySharedSettings::InvBind::mJointIndex = 0 |
Joint index to which this is attached.