Jolt Physics
A multi core friendly Game Physics Engine
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TrackedVehicleController Member List
This is the complete list of members for
TrackedVehicleController
, including all inherited members.
AddRef
() const
RefTarget< VehicleController >
inline
AllowSleep
() const override
TrackedVehicleController
protected
virtual
cEmbedded
RefTarget< VehicleController >
protected
static
ConstructWheel
(const WheelSettings &inWheel) const override
TrackedVehicleController
inline
protected
virtual
Draw
(DebugRenderer *inRenderer) const override
TrackedVehicleController
protected
virtual
GetBrakeInput
() const
TrackedVehicleController
inline
GetEngine
() const
TrackedVehicleController
inline
GetEngine
()
TrackedVehicleController
inline
GetForwardInput
() const
TrackedVehicleController
inline
GetLeftRatio
() const
TrackedVehicleController
inline
GetRefCount
() const
RefTarget< VehicleController >
inline
GetRightRatio
() const
TrackedVehicleController
inline
GetTracks
() const
TrackedVehicleController
inline
GetTracks
()
TrackedVehicleController
inline
GetTransmission
() const
TrackedVehicleController
inline
GetTransmission
()
TrackedVehicleController
inline
mBrakeInput
TrackedVehicleController
protected
mConstraint
VehicleController
protected
mEngine
TrackedVehicleController
protected
mForwardInput
TrackedVehicleController
protected
mLeftRatio
TrackedVehicleController
protected
mRefCount
RefTarget< VehicleController >
mutable
protected
mRightRatio
TrackedVehicleController
protected
mRPMMeterPosition
TrackedVehicleController
protected
mRPMMeterSize
TrackedVehicleController
protected
mTracks
TrackedVehicleController
protected
mTransmission
TrackedVehicleController
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
RefTarget< VehicleController >::operator=
(const RefTarget &)
RefTarget< VehicleController >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
PostCollide
(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override
TrackedVehicleController
protected
virtual
PreCollide
(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override
TrackedVehicleController
protected
virtual
RefTarget
()=default
RefTarget< VehicleController >
inline
RefTarget
(const RefTarget &)
RefTarget< VehicleController >
inline
Release
() const
RefTarget< VehicleController >
inline
RestoreState
(StateRecorder &inStream) override
TrackedVehicleController
protected
virtual
SaveState
(StateRecorder &inStream) const override
TrackedVehicleController
protected
virtual
SetBrakeInput
(float inBrake)
TrackedVehicleController
inline
SetDriverInput
(float inForward, float inLeftRatio, float inRightRatio, float inBrake)
TrackedVehicleController
inline
SetEmbedded
() const
RefTarget< VehicleController >
inline
SetForwardInput
(float inForward)
TrackedVehicleController
inline
SetLeftRatio
(float inLeftRatio)
TrackedVehicleController
inline
SetRightRatio
(float inRightRatio)
TrackedVehicleController
inline
SetRPMMeter
(Vec3Arg inPosition, float inSize)
TrackedVehicleController
inline
sInternalGetRefCountOffset
()
RefTarget< VehicleController >
inline
static
SolveLongitudinalAndLateralConstraints
(float inDeltaTime) override
TrackedVehicleController
protected
virtual
SyncLeftRightTracks
()
TrackedVehicleController
protected
TrackedVehicleController
(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)
TrackedVehicleController
VehicleController
(VehicleConstraint &inConstraint)
VehicleController
inline
explicit
~RefTarget
()
RefTarget< VehicleController >
inline
~VehicleController
()=default
VehicleController
virtual
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