Jolt Physics
A multi core friendly Game Physics Engine
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DebugRendererRecorder::TextBlob Struct Reference

Holds a single text entry. More...

#include <DebugRendererRecorder.h>

Public Member Functions

 TextBlob ()=default
 
 TextBlob (RVec3Arg inPosition, const string_view &inString, ColorArg inColor, float inHeight)
 

Public Attributes

RVec3 mPosition
 
String mString
 
Color mColor
 
float mHeight
 

Detailed Description

Holds a single text entry.

Constructor & Destructor Documentation

◆ TextBlob() [1/2]

DebugRendererRecorder::TextBlob::TextBlob ( )
default

◆ TextBlob() [2/2]

DebugRendererRecorder::TextBlob::TextBlob ( RVec3Arg  inPosition,
const string_view &  inString,
ColorArg  inColor,
float  inHeight 
)
inline

Member Data Documentation

◆ mColor

Color DebugRendererRecorder::TextBlob::mColor

◆ mHeight

float DebugRendererRecorder::TextBlob::mHeight

◆ mPosition

RVec3 DebugRendererRecorder::TextBlob::mPosition

◆ mString

String DebugRendererRecorder::TextBlob::mString

The documentation for this struct was generated from the following file: