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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>#include <Jolt/Physics/Collision/Shape/SphereShape.h>#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/SoftBody/SoftBodyVertex.h>#include <Jolt/Geometry/RayCapsule.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Renderer/DebugRenderer.h>Classes | |
| class | TaperedCapsuleShape::TaperedCapsule | 
Functions | |
| JPH_NAMESPACE_BEGIN | JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL (TaperedCapsuleShapeSettings) | 
| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL | ( | TaperedCapsuleShapeSettings | ) |