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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Core/Color.h>#include <Jolt/Core/Reference.h>#include <Jolt/Core/HashCombine.h>#include <Jolt/Core/UnorderedMap.h>#include <Jolt/Core/NonCopyable.h>#include <Jolt/Math/Float2.h>#include <Jolt/Geometry/IndexedTriangle.h>#include <Jolt/Geometry/AABox.h>Go to the source code of this file.
Classes | |
| class | DebugRenderer | 
| class | DebugRenderer::Vertex | 
| Vertex format used by the triangle renderer.  More... | |
| class | DebugRenderer::Triangle | 
| A single triangle.  More... | |
| class | DebugRenderer::LOD | 
| A single level of detail.  More... | |
| class | DebugRenderer::Geometry | 
| A geometry primitive containing triangle batches for various lods.  More... | |
Macros | |
| #define | JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT | 
| #define JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT |