Jolt Physics
A multi core friendly Game Physics Engine
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PlaneShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
10
12
14
17{
19
20public:
22 PlaneShapeSettings() = default;
23
25 PlaneShapeSettings(const Plane &inPlane, const PhysicsMaterial *inMaterial = nullptr, float inHalfExtent = cDefaultHalfExtent) : mPlane(inPlane), mMaterial(inMaterial), mHalfExtent(inHalfExtent) { }
26
27 // See: ShapeSettings
28 virtual ShapeResult Create() const override;
29
31
33
34 static constexpr float cDefaultHalfExtent = 1000.0f;
35
36 float mHalfExtent = cDefaultHalfExtent;
37};
38
42class JPH_EXPORT PlaneShape final : public Shape
43{
44public:
46
49 PlaneShape(const Plane &inPlane, const PhysicsMaterial *inMaterial = nullptr, float inHalfExtent = PlaneShapeSettings::cDefaultHalfExtent) : Shape(EShapeType::Plane, EShapeSubType::Plane), mPlane(inPlane), mMaterial(inMaterial), mHalfExtent(inHalfExtent) { CalculateLocalBounds(); }
50 PlaneShape(const PlaneShapeSettings &inSettings, ShapeResult &outResult);
51
53 const Plane & GetPlane() const { return mPlane; }
54
56 float GetHalfExtent() const { return mHalfExtent; }
57
58 // See Shape::MustBeStatic
59 virtual bool MustBeStatic() const override { return true; }
60
61 // See Shape::GetLocalBounds
62 virtual AABox GetLocalBounds() const override { return mLocalBounds; }
63
64 // See Shape::GetSubShapeIDBitsRecursive
65 virtual uint GetSubShapeIDBitsRecursive() const override { return 0; }
66
67 // See Shape::GetInnerRadius
68 virtual float GetInnerRadius() const override { return 0.0f; }
69
70 // See Shape::GetMassProperties
71 virtual MassProperties GetMassProperties() const override;
72
73 // See Shape::GetMaterial
74 virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; }
75
76 // See Shape::GetSurfaceNormal
77 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return mPlane.GetNormal(); }
78
79 // See Shape::GetSupportingFace
80 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
81
82#ifdef JPH_DEBUG_RENDERER
83 // See Shape::Draw
84 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
85#endif // JPH_DEBUG_RENDERER
86
87 // See Shape::CastRay
88 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
89 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
90
91 // See: Shape::CollidePoint
92 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
93
94 // See: Shape::CollideSoftBodyVertices
95 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
96
97 // See Shape::GetTrianglesStart
98 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
99
100 // See Shape::GetTrianglesNext
101 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
102
103 // See Shape::GetSubmergedVolume
104 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); }
105
106 // See Shape
107 virtual void SaveBinaryState(StreamOut &inStream) const override;
108 virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
109 virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
110
111 // See Shape::GetStats
112 virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
113
114 // See Shape::GetVolume
115 virtual float GetVolume() const override { return 0; }
116
117 // Register shape functions with the registry
118 static void sRegister();
119
120protected:
121 // See: Shape::RestoreBinaryState
122 virtual void RestoreBinaryState(StreamIn &inStream) override;
123
124private:
125 struct PSGetTrianglesContext;
126
127 // Get 4 vertices that form the plane
128 void GetVertices(Vec3 *outVertices) const;
129
130 // Cache the local bounds
131 void CalculateLocalBounds();
132
133 // Helper functions called by CollisionDispatch
134 static void sCollideConvexVsPlane(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
135 static void sCastConvexVsPlane(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
136
137 Plane mPlane;
139 float mHalfExtent;
140 AABox mLocalBounds;
141};
142
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:57
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition: PhysicsMaterial.h:31
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: PlaneShape.h:43
const Plane & GetPlane() const
Get the plane.
Definition: PlaneShape.h:53
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: PlaneShape.h:104
virtual float GetVolume() const override
Definition: PlaneShape.h:115
PlaneShape(const Plane &inPlane, const PhysicsMaterial *inMaterial=nullptr, float inHalfExtent=PlaneShapeSettings::cDefaultHalfExtent)
Definition: PlaneShape.h:49
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override
Definition: PlaneShape.h:77
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition: PlaneShape.h:62
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: PlaneShape.h:112
float GetHalfExtent() const
Get the half-extent of the bounding box of the plane.
Definition: PlaneShape.h:56
JPH_OVERRIDE_NEW_DELETE PlaneShape()
Constructor.
Definition: PlaneShape.h:48
virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override
Get the material assigned to a particular sub shape ID.
Definition: PlaneShape.h:74
virtual float GetInnerRadius() const override
Definition: PlaneShape.h:68
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: PlaneShape.h:59
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition: PlaneShape.h:65
Class that constructs a PlaneShape.
Definition: PlaneShape.h:17
Plane mPlane
Plane that describes the shape. The negative half space is considered solid.
Definition: PlaneShape.h:30
PlaneShapeSettings(const Plane &inPlane, const PhysicsMaterial *inMaterial=nullptr, float inHalfExtent=cDefaultHalfExtent)
Create a plane shape.
Definition: PlaneShape.h:25
RefConst< PhysicsMaterial > mMaterial
Surface material of the plane.
Definition: PlaneShape.h:32
static constexpr float cDefaultHalfExtent
Default half-extent of the plane (total size along 1 axis will be 2 * half-extent)
Definition: PlaneShape.h:34
PlaneShapeSettings()=default
Default constructor for deserialization.
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Definition: Reference.h:157
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:186
Definition: Shape.h:147
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
bool IsEmpty() const
Definition: SubShapeID.h:65
Definition: Vec3.h:17
Definition: RayCast.h:47
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408
Definition: ShapeCast.h:69