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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Physics/Body/BodyID.h>#include <Jolt/Physics/Collision/Shape/SubShapeID.h>#include <Jolt/Core/HashCombine.h>Go to the source code of this file.
Classes | |
| class | SubShapeIDPair | 
| A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point.  More... | |
| struct | std::hash< JPH::SubShapeIDPair > | 
| Declare std::hash for SubShapeIDPair, note that std::hash is platform dependent and we need this one to be consistent because we sort on it in the ContactConstraintManager.  More... | |
Namespaces | |
| namespace | std |