Jolt Physics
A multi core friendly Game Physics Engine
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TriangleShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
13{
15
16public:
19
22 TriangleShapeSettings(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius = 0.0f, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mV1(inV1), mV2(inV2), mV3(inV3), mConvexRadius(inConvexRadius) { }
23
24 // See: ShapeSettings
25 virtual ShapeResult Create() const override;
26
30 float mConvexRadius = 0.0f;
31};
32
35{
36public:
38
41 TriangleShape(const TriangleShapeSettings &inSettings, ShapeResult &outResult);
42
45 TriangleShape(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius = 0.0f, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Triangle, inMaterial), mV1(inV1), mV2(inV2), mV3(inV3), mConvexRadius(inConvexRadius) { JPH_ASSERT(inConvexRadius >= 0.0f); }
46
48 inline Vec3 GetVertex1() const { return mV1; }
49 inline Vec3 GetVertex2() const { return mV2; }
50 inline Vec3 GetVertex3() const { return mV3; }
51
53 float GetConvexRadius() const { return mConvexRadius; }
54
55 // See Shape::GetLocalBounds
56 virtual AABox GetLocalBounds() const override;
57
58 // See Shape::GetWorldSpaceBounds
59 virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
61
62 // See Shape::GetInnerRadius
63 virtual float GetInnerRadius() const override { return mConvexRadius; }
64
65 // See Shape::GetMassProperties
66 virtual MassProperties GetMassProperties() const override;
67
68 // See Shape::GetSurfaceNormal
69 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
70
71 // See Shape::GetSupportingFace
72 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
73
74 // See ConvexShape::GetSupportFunction
75 virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
76
77 // See Shape::GetSubmergedVolume
78 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
79
80#ifdef JPH_DEBUG_RENDERER
81 // See Shape::Draw
82 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
83#endif // JPH_DEBUG_RENDERER
84
85 // See Shape::CastRay
86 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
87 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
88
89 // See: Shape::CollidePoint
90 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
91
92 // See: Shape::CollideSoftBodyVertices
93 virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
94
95 // See Shape::GetTrianglesStart
96 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
97
98 // See Shape::GetTrianglesNext
99 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
100
101 // See Shape
102 virtual void SaveBinaryState(StreamOut &inStream) const override;
103
104 // See Shape::GetStats
105 virtual Stats GetStats() const override { return Stats(sizeof(*this), 1); }
106
107 // See Shape::GetVolume
108 virtual float GetVolume() const override { return 0; }
109
110 // See Shape::IsValidScale
111 virtual bool IsValidScale(Vec3Arg inScale) const override;
112
113 // See Shape::MakeScaleValid
114 virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
115
116 // Register shape functions with the registry
117 static void sRegister();
118
119protected:
120 // See: Shape::RestoreBinaryState
121 virtual void RestoreBinaryState(StreamIn &inStream) override;
122
123private:
124 // Helper functions called by CollisionDispatch
125 static void sCollideConvexVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
126 static void sCollideSphereVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
127 static void sCastConvexVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
128 static void sCastSphereVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
129
130 // Context for GetTrianglesStart/Next
131 class TSGetTrianglesContext;
132
133 // Classes for GetSupportFunction
134 class TriangleNoConvex;
135 class TriangleWithConvex;
136
137 Vec3 mV1;
138 Vec3 mV2;
139 Vec3 mV3;
140 float mConvexRadius = 0.0f;
141};
142
#define JPH_EXPORT
Definition: Core.h:236
unsigned int uint
Definition: Core.h:452
#define JPH_NAMESPACE_END
Definition: Core.h:378
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:77
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Definition: CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
Definition: DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:30
Settings to be passed with a ray cast.
Definition: RayCast.h:70
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:186
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition: Shape.h:222
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
A simple triangle and its material.
Definition: Triangle.h:11
A single triangle, not the most efficient way of creating a world filled with triangles but can be us...
Definition: TriangleShape.h:35
virtual float GetInnerRadius() const override
Definition: TriangleShape.h:63
TriangleShape(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius=0.0f, const PhysicsMaterial *inMaterial=nullptr)
Definition: TriangleShape.h:45
Vec3 GetVertex2() const
Definition: TriangleShape.h:49
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: TriangleShape.h:105
Vec3 GetVertex3() const
Definition: TriangleShape.h:50
JPH_OVERRIDE_NEW_DELETE TriangleShape()
Constructor.
Definition: TriangleShape.h:40
Vec3 GetVertex1() const
Get the vertices of the triangle.
Definition: TriangleShape.h:48
float GetConvexRadius() const
Convex radius.
Definition: TriangleShape.h:53
virtual float GetVolume() const override
Definition: TriangleShape.h:108
Class that constructs a TriangleShape.
Definition: TriangleShape.h:13
Vec3 mV3
Definition: TriangleShape.h:29
TriangleShapeSettings(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius=0.0f, const PhysicsMaterial *inMaterial=nullptr)
Definition: TriangleShape.h:22
Vec3 mV1
Definition: TriangleShape.h:27
TriangleShapeSettings()=default
Default constructor for deserialization.
Vec3 mV2
Definition: TriangleShape.h:28
Definition: Vec3.h:17
Definition: RayCast.h:47
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:408
Definition: ShapeCast.h:69