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| JPH_OVERRIDE_NEW_DELETE  | DebugRendererRecorder (StreamOut &inStream) | 
|   | Constructor.  More...
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| virtual void  | DrawLine (RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor) override | 
|   | Implementation of DebugRenderer interface.  More...
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| virtual void  | DrawTriangle (RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor, ECastShadow inCastShadow) override | 
|   | Draw a single back face culled triangle.  More...
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| virtual Batch  | CreateTriangleBatch (const Triangle *inTriangles, int inTriangleCount) override | 
|   | Create a batch of triangles that can be drawn efficiently.  More...
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| virtual Batch  | CreateTriangleBatch (const Vertex *inVertices, int inVertexCount, const uint32 *inIndices, int inIndexCount) override | 
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| virtual void  | DrawGeometry (RMat44Arg inModelMatrix, const AABox &inWorldSpaceBounds, float inLODScaleSq, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode, ECastShadow inCastShadow, EDrawMode inDrawMode) override | 
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| virtual void  | DrawText3D (RVec3Arg inPosition, const string_view &inString, ColorArg inColor, float inHeight) override | 
|   | Draw text.  More...
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| void  | EndFrame () | 
|   | Mark the end of a frame.  More...
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| JPH_OVERRIDE_NEW_DELETE  | DebugRenderer () | 
|   | Constructor.  More...
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| virtual  | ~DebugRenderer () | 
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| void  | NextFrame () | 
|   | Call once after frame is complete. Releases unused dynamically generated geometry assets.  More...
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| virtual void  | DrawLine (RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor)=0 | 
|   | Draw line.  More...
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| void  | DrawWireBox (const AABox &inBox, ColorArg inColor) | 
|   | Draw wireframe box.  More...
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| void  | DrawWireBox (const OrientedBox &inBox, ColorArg inColor) | 
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| void  | DrawWireBox (RMat44Arg inMatrix, const AABox &inBox, ColorArg inColor) | 
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| void  | DrawMarker (RVec3Arg inPosition, ColorArg inColor, float inSize) | 
|   | Draw a marker on a position.  More...
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| void  | DrawArrow (RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor, float inSize) | 
|   | Draw an arrow.  More...
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| void  | DrawCoordinateSystem (RMat44Arg inTransform, float inSize=1.0f) | 
|   | Draw coordinate system (3 arrows, x = red, y = green, z = blue)  More...
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| void  | DrawPlane (RVec3Arg inPoint, Vec3Arg inNormal, ColorArg inColor, float inSize) | 
|   | Draw a plane through inPoint with normal inNormal.  More...
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| void  | DrawWireTriangle (RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor) | 
|   | Draw wireframe triangle.  More...
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| template<class VERTEX_ARRAY >  | 
| void  | DrawWirePolygon (RMat44Arg inTransform, const VERTEX_ARRAY &inVertices, ColorArg inColor, float inArrowSize=0.0f) | 
|   | Draw a wireframe polygon.  More...
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| void  | DrawWireSphere (RVec3Arg inCenter, float inRadius, ColorArg inColor, int inLevel=3) | 
|   | Draw wireframe sphere.  More...
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| void  | DrawWireUnitSphere (RMat44Arg inMatrix, ColorArg inColor, int inLevel=3) | 
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| virtual void  | DrawTriangle (RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::Off)=0 | 
|   | Draw a single back face culled triangle.  More...
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| void  | DrawBox (const AABox &inBox, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
|   | Draw a box.  More...
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| void  | DrawBox (RMat44Arg inMatrix, const AABox &inBox, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawSphere (RVec3Arg inCenter, float inRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
|   | Draw a sphere.  More...
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| void  | DrawUnitSphere (RMat44Arg inMatrix, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawCapsule (RMat44Arg inMatrix, float inHalfHeightOfCylinder, float inRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawCylinder (RMat44Arg inMatrix, float inHalfHeight, float inRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawOpenCone (RVec3Arg inTop, Vec3Arg inAxis, Vec3Arg inPerpendicular, float inHalfAngle, float inLength, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawSwingConeLimits (RMat44Arg inMatrix, float inSwingYHalfAngle, float inSwingZHalfAngle, float inEdgeLength, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawSwingPyramidLimits (RMat44Arg inMatrix, float inMinSwingYAngle, float inMaxSwingYAngle, float inMinSwingZAngle, float inMaxSwingZAngle, float inEdgeLength, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawPie (RVec3Arg inCenter, float inRadius, Vec3Arg inNormal, Vec3Arg inAxis, float inMinAngle, float inMaxAngle, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| void  | DrawTaperedCylinder (RMat44Arg inMatrix, float inTop, float inBottom, float inTopRadius, float inBottomRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| virtual Batch  | CreateTriangleBatch (const Triangle *inTriangles, int inTriangleCount)=0 | 
|   | Create a batch of triangles that can be drawn efficiently.  More...
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| virtual Batch  | CreateTriangleBatch (const Vertex *inVertices, int inVertexCount, const uint32 *inIndices, int inIndexCount)=0 | 
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| Batch  | CreateTriangleBatch (const Array< Triangle > &inTriangles) | 
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| Batch  | CreateTriangleBatch (const Array< Vertex > &inVertices, const Array< uint32 > &inIndices) | 
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| Batch  | CreateTriangleBatch (const VertexList &inVertices, const IndexedTriangleNoMaterialList &inTriangles) | 
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| Batch  | CreateTriangleBatchForConvex (SupportFunction inGetSupport, int inLevel, AABox *outBounds=nullptr) | 
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| GeometryRef  | CreateTriangleGeometryForConvex (SupportFunction inGetSupport) | 
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| virtual void  | DrawGeometry (RMat44Arg inModelMatrix, const AABox &inWorldSpaceBounds, float inLODScaleSq, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode=ECullMode::CullBackFace, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)=0 | 
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| void  | DrawGeometry (RMat44Arg inModelMatrix, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode=ECullMode::CullBackFace, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid) | 
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| virtual void  | DrawText3D (RVec3Arg inPosition, const string_view &inString, ColorArg inColor=Color::sWhite, float inHeight=0.5f)=0 | 
|   | Draw text.  More...
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|   | NonCopyable ()=default | 
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|   | NonCopyable (const NonCopyable &)=delete | 
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| void  | operator= (const NonCopyable &)=delete | 
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Implementation of DebugRenderer that records the API invocations to be played back later.