![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Jolt.h>#include <Jolt/Physics/Character/CharacterVirtual.h>#include <Jolt/Physics/Body/Body.h>#include <Jolt/Physics/Body/BodyCreationSettings.h>#include <Jolt/Physics/PhysicsSystem.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/CollideShape.h>#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>#include <Jolt/Physics/Collision/Shape/ScaledShape.h>#include <Jolt/Physics/Collision/Shape/CompoundShape.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Core/QuickSort.h>#include <Jolt/Core/ScopeExit.h>#include <Jolt/Geometry/ConvexSupport.h>#include <Jolt/Geometry/GJKClosestPoint.h>#include <Jolt/Geometry/RayAABox.h>#include <Jolt/Renderer/DebugRenderer.h>