30 virtual ShapeResult
Create()
const override;
52 Vec3 GetPosition()
const {
return mCenterOfMass - mRotation * mInnerShape->GetCenterOfMass(); }
58 virtual AABox GetLocalBounds()
const override;
61 virtual AABox GetWorldSpaceBounds(
Mat44Arg inCenterOfMassTransform,
Vec3Arg inScale)
const override;
65 virtual float GetInnerRadius()
const override {
return mInnerShape->GetInnerRadius(); }
74 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
77 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
82#ifdef JPH_DEBUG_RENDERER
116 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
122 virtual float GetVolume()
const override {
return mInnerShape->GetVolume(); }
125 virtual bool IsValidScale(
Vec3Arg inScale)
const override;
128 virtual Vec3 MakeScaleValid(
Vec3Arg inScale)
const override;
141 static void sRegister();
145 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
149 static void sCollideRotatedTranslatedVsShape(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
150 static void sCollideShapeVsRotatedTranslated(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
151 static void sCollideRotatedTranslatedVsRotatedTranslated(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
156 bool mIsRotationIdentity;
#define JPH_EXPORT
Definition Core.h:236
unsigned int uint
Definition Core.h:453
#define JPH_NAMESPACE_END
Definition Core.h:379
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:537
#define JPH_NAMESPACE_BEGIN
Definition Core.h:373
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:109
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:77
Axis aligned box.
Definition AABox.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Definition CollideSoftBodyVertexIterator.h:15
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Definition DebugRenderer.h:47
Base class for shapes that decorate another shape with extra functionality (e.g. scale,...
Definition DecoratedShape.h:30
Class that constructs a DecoratedShape.
Definition DecoratedShape.h:13
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Definition RotatedTranslatedShape.h:39
virtual float GetInnerRadius() const override
Definition RotatedTranslatedShape.h:65
JPH_OVERRIDE_NEW_DELETE RotatedTranslatedShape()
Constructor.
Definition RotatedTranslatedShape.h:44
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const override
Definition RotatedTranslatedShape.h:113
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition RotatedTranslatedShape.h:119
virtual float GetVolume() const override
Definition RotatedTranslatedShape.h:122
Vec3 TransformScale(Vec3Arg inScale) const
Transform the scale to the local space of the child shape.
Definition RotatedTranslatedShape.h:131
Quat GetRotation() const
Access the rotation that is applied to the inner shape.
Definition RotatedTranslatedShape.h:49
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition RotatedTranslatedShape.h:55
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override
Definition RotatedTranslatedShape.h:110
Vec3 GetPosition() const
Access the translation that has been applied to the inner shape.
Definition RotatedTranslatedShape.h:52
Class that constructs a RotatedTranslatedShape.
Definition RotatedTranslatedShape.h:16
Quat mRotation
Rotation of the sub shape.
Definition RotatedTranslatedShape.h:33
RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape)
Variant that uses a concrete shape, which means this object cannot be serialized.
Definition RotatedTranslatedShape.h:27
Vec3 mPosition
Position of the sub shape.
Definition RotatedTranslatedShape.h:32
RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape)
Construct with shape settings, can be serialized.
Definition RotatedTranslatedShape.h:24
RotatedTranslatedShapeSettings()=default
Constructor.
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:186
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition Shape.h:222
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Vec3 RotateScale(QuatArg inRotation, Vec3Arg inScale)
Definition ScaleHelpers.h:75
bool IsUniformScale(Vec3Arg inScale)
Test if a scale is uniform.
Definition ScaleHelpers.h:24
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
Definition Shape.h:348
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition Shape.h:408
Definition ShapeCast.h:69