Jolt Physics
A multi core friendly Game Physics Engine
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DecoratedShape Class Reference

Base class for shapes that decorate another shape with extra functionality (e.g. scale, translation etc.) More...

#include <DecoratedShape.h>

Inheritance diagram for DecoratedShape:
Shape RefTarget< Shape > NonCopyable OffsetCenterOfMassShape RotatedTranslatedShape ScaledShape

Public Member Functions

JPH_OVERRIDE_NEW_DELETE DecoratedShape (EShapeSubType inSubType)
 Constructor.
 
 DecoratedShape (EShapeSubType inSubType, const Shape *inInnerShape)
 
 DecoratedShape (EShapeSubType inSubType, const DecoratedShapeSettings &inSettings, ShapeResult &outResult)
 
const ShapeGetInnerShape () const
 Access to the decorated inner shape.
 
virtual bool MustBeStatic () const override
 Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
 
virtual Vec3 GetCenterOfMass () const override
 All shapes are centered around their center of mass. This function returns the center of mass position that needs to be applied to transform the shape to where it was created.
 
virtual uint GetSubShapeIDBitsRecursive () const override
 Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this shape. Used mainly for checking that it is smaller or equal than SubShapeID::MaxBits.
 
virtual const PhysicsMaterialGetMaterial (const SubShapeID &inSubShapeID) const override
 Get the material assigned to a particular sub shape ID.
 
virtual void GetSupportingFace (const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override
 
virtual uint64 GetSubShapeUserData (const SubShapeID &inSubShapeID) const override
 Get the user data of a particular sub shape ID.
 
virtual void SaveSubShapeState (ShapeList &outSubShapes) const override
 Outputs the shape references that this shape has to outSubShapes.
 
virtual void RestoreSubShapeState (const ShapeRefC *inSubShapes, uint inNumShapes) override
 Restore the shape references after calling sRestoreFromBinaryState. Note that the exact same shapes need to be provided in the same order as returned by SaveSubShapeState.
 
virtual Stats GetStatsRecursive (VisitedShapes &ioVisitedShapes) const override
 Volume of this shape (m^3). Note that for compound shapes the volume may be incorrect since child shapes can overlap which is not accounted for.
 
- Public Member Functions inherited from Shape
 Shape (EShapeType inType, EShapeSubType inSubType)
 Constructor.
 
 Shape (EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult)
 
virtual ~Shape ()=default
 Destructor.
 
EShapeType GetType () const
 Get type.
 
EShapeSubType GetSubType () const
 
uint64 GetUserData () const
 User data (to be used freely by the application)
 
void SetUserData (uint64 inUserData)
 
virtual AABox GetLocalBounds () const =0
 Get local bounding box including convex radius, this box is centered around the center of mass rather than the world transform.
 
virtual AABox GetWorldSpaceBounds (Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
 
AABox GetWorldSpaceBounds (DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
 Get world space bounds including convex radius.
 
virtual float GetInnerRadius () const =0
 
virtual MassProperties GetMassProperties () const =0
 Calculate the mass and inertia of this shape.
 
virtual Vec3 GetSurfaceNormal (const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const =0
 
virtual TransformedShape GetSubShapeTransformedShape (const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const
 
virtual void GetSubmergedVolume (Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0
 
virtual void Draw (DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const =0
 Draw the shape at a particular location with a particular color (debugging purposes)
 
virtual void DrawGetSupportFunction (DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const
 Draw the results of the GetSupportFunction with the convex radius added back on to show any errors introduced by this process (only relevant for convex shapes)
 
virtual void DrawGetSupportingFace (DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
 Draw the results of the GetSupportingFace function to show any errors introduced by this process (only relevant for convex shapes)
 
virtual bool CastRay (const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const =0
 
virtual void CastRay (const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0
 
virtual void CollidePoint (Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const =0
 
virtual void CollideSoftBodyVertices (Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const =0
 
virtual void CollectTransformedShapes (const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const
 
virtual void TransformShape (Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
 
ShapeResult ScaleShape (Vec3Arg inScale) const
 
virtual void GetTrianglesStart (GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const =0
 
virtual int GetTrianglesNext (GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const =0
 
virtual Stats GetStats () const =0
 Get stats of this shape. Use for logging / data collection purposes only. Does not add values from child shapes, use GetStatsRecursive for this.
 
virtual float GetVolume () const =0
 
virtual bool IsValidScale (Vec3Arg inScale) const
 
virtual void SaveBinaryState (StreamOut &inStream) const
 Saves the contents of the shape in binary form to inStream.
 
virtual void SaveMaterialState (PhysicsMaterialList &outMaterials) const
 Outputs the material references that this shape has to outMaterials.
 
virtual void RestoreMaterialState (const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)
 Restore the material references after calling sRestoreFromBinaryState. Note that the exact same materials need to be provided in the same order as returned by SaveMaterialState.
 
void SaveWithChildren (StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) const
 Save this shape, all its children and its materials. Pass in an empty map in ioShapeMap / ioMaterialMap or reuse the same map while saving multiple shapes to the same stream in order to avoid writing duplicates.
 
- Public Member Functions inherited from RefTarget< Shape >
 RefTarget ()=default
 Constructor.
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator.
 
uint32 GetRefCount () const
 Get current refcount of this object.
 
void AddRef () const
 Add or release a reference to this object.
 
void Release () const
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 

Protected Attributes

RefConst< ShapemInnerShape
 
- Protected Attributes inherited from RefTarget< Shape >
atomic< uint32mRefCount
 Current reference count.
 

Additional Inherited Members

- Public Types inherited from Shape
using ShapeResult = ShapeSettings::ShapeResult
 
using SupportingFace = StaticArray< Vec3, 32 >
 Type definition for a supporting face.
 
using VisitedShapes = UnorderedSet< const Shape * >
 
using ShapeToIDMap = StreamUtils::ObjectToIDMap< Shape >
 
using IDToShapeMap = StreamUtils::IDToObjectMap< Shape >
 
using MaterialToIDMap = StreamUtils::ObjectToIDMap< PhysicsMaterial >
 
using IDToMaterialMap = StreamUtils::IDToObjectMap< PhysicsMaterial >
 
- Static Public Member Functions inherited from Shape
static ShapeResult sRestoreFromBinaryState (StreamIn &inStream)
 Creates a Shape of the correct type and restores its contents from the binary stream inStream.
 
static ShapeResult sRestoreWithChildren (StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap)
 Restore a shape, all its children and materials. Pass in an empty map in ioShapeMap / ioMaterialMap or reuse the same map while reading multiple shapes from the same stream in order to restore duplicates.
 
- Static Public Member Functions inherited from RefTarget< Shape >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION.
 
- Static Public Attributes inherited from Shape
static constexpr int cGetTrianglesMinTrianglesRequested = 32
 This is the minimum amount of triangles that should be requested through GetTrianglesNext.
 
static bool sDrawSubmergedVolumes = false
 Debug helper which draws the intersection between water and the shapes, the center of buoyancy and the submerged volume.
 
- Protected Member Functions inherited from Shape
virtual void RestoreBinaryState (StreamIn &inStream)
 This function should not be called directly, it is used by sRestoreFromBinaryState.
 
- Static Protected Member Functions inherited from Shape
static void sCollidePointUsingRayCast (const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter)
 A fallback version of CollidePoint that uses a ray cast and counts the number of hits to determine if the point is inside the shape. Odd number of hits means inside, even number of hits means outside.
 
- Static Protected Attributes inherited from RefTarget< Shape >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded.
 

Detailed Description

Base class for shapes that decorate another shape with extra functionality (e.g. scale, translation etc.)

Constructor & Destructor Documentation

◆ DecoratedShape() [1/3]

JPH_OVERRIDE_NEW_DELETE DecoratedShape::DecoratedShape ( EShapeSubType  inSubType)
inlineexplicit

Constructor.

◆ DecoratedShape() [2/3]

DecoratedShape::DecoratedShape ( EShapeSubType  inSubType,
const Shape inInnerShape 
)
inline

◆ DecoratedShape() [3/3]

DecoratedShape::DecoratedShape ( EShapeSubType  inSubType,
const DecoratedShapeSettings inSettings,
ShapeResult outResult 
)

Member Function Documentation

◆ GetCenterOfMass()

virtual Vec3 DecoratedShape::GetCenterOfMass ( ) const
inlineoverridevirtual

All shapes are centered around their center of mass. This function returns the center of mass position that needs to be applied to transform the shape to where it was created.

Reimplemented from Shape.

Reimplemented in OffsetCenterOfMassShape, RotatedTranslatedShape, and ScaledShape.

◆ GetInnerShape()

const Shape * DecoratedShape::GetInnerShape ( ) const
inline

Access to the decorated inner shape.

◆ GetMaterial()

const PhysicsMaterial * DecoratedShape::GetMaterial ( const SubShapeID inSubShapeID) const
overridevirtual

Get the material assigned to a particular sub shape ID.

Implements Shape.

◆ GetStatsRecursive()

Shape::Stats DecoratedShape::GetStatsRecursive ( VisitedShapes ioVisitedShapes) const
overridevirtual

Volume of this shape (m^3). Note that for compound shapes the volume may be incorrect since child shapes can overlap which is not accounted for.

Get the combined stats of this shape and its children.

Parameters
ioVisitedShapesis used to track which shapes have already been visited, to avoid calculating the wrong memory size.

Reimplemented from Shape.

◆ GetSubShapeIDBitsRecursive()

virtual uint DecoratedShape::GetSubShapeIDBitsRecursive ( ) const
inlineoverridevirtual

Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this shape. Used mainly for checking that it is smaller or equal than SubShapeID::MaxBits.

Implements Shape.

◆ GetSubShapeUserData()

uint64 DecoratedShape::GetSubShapeUserData ( const SubShapeID inSubShapeID) const
overridevirtual

Get the user data of a particular sub shape ID.

Reimplemented from Shape.

◆ GetSupportingFace()

void DecoratedShape::GetSupportingFace ( const SubShapeID inSubShapeID,
Vec3Arg  inDirection,
Vec3Arg  inScale,
Mat44Arg  inCenterOfMassTransform,
SupportingFace outVertices 
) const
overridevirtual

Get the vertices of the face that faces inDirection the most (includes any convex radius). Note that this function can only return faces of convex shapes or triangles, which is why a sub shape ID to get to that leaf must be provided.

Parameters
inSubShapeIDSub shape ID of target shape
inDirectionDirection that the face should be facing (in local space to this shape)
inCenterOfMassTransformTransform to transform outVertices with
inScaleScale of this shape
outVerticesResulting face. The returned face can be empty if the shape doesn't have polygons to return (e.g. because it's a sphere). The face will be returned in world space.

Reimplemented from Shape.

Reimplemented in OffsetCenterOfMassShape, RotatedTranslatedShape, and ScaledShape.

◆ MustBeStatic()

virtual bool DecoratedShape::MustBeStatic ( ) const
inlineoverridevirtual

Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.

Reimplemented from Shape.

◆ RestoreSubShapeState()

void DecoratedShape::RestoreSubShapeState ( const ShapeRefC inSubShapes,
uint  inNumShapes 
)
overridevirtual

Restore the shape references after calling sRestoreFromBinaryState. Note that the exact same shapes need to be provided in the same order as returned by SaveSubShapeState.

Reimplemented from Shape.

◆ SaveSubShapeState()

void DecoratedShape::SaveSubShapeState ( ShapeList outSubShapes) const
overridevirtual

Outputs the shape references that this shape has to outSubShapes.

Reimplemented from Shape.

Member Data Documentation

◆ mInnerShape

RefConst<Shape> DecoratedShape::mInnerShape
protected

The documentation for this class was generated from the following files: