Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
ComputeSystemDX12.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
9
10#ifdef JPH_USE_DX12
11
13
15
18class JPH_EXPORT ComputeSystemDX12 : public ComputeSystem
19{
20public:
22
24 enum class EDebug
25 {
26 NoDebugSymbols,
27 DebugSymbols
28 };
29
31 void Initialize(ID3D12Device *inDevice, EDebug inDebug);
32 void Shutdown();
33
34 // See: ComputeSystem
35 virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ) override;
36 virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData = nullptr) override;
37 virtual ComputeQueueResult CreateComputeQueue() override;
38
40 ID3D12Device * GetDevice() const { return mDevice.Get(); }
41
42 // Function to create a ID3D12Resource on specified heap with specified state
43 ComPtr<ID3D12Resource> CreateD3DResource(D3D12_HEAP_TYPE inHeapType, D3D12_RESOURCE_STATES inResourceState, D3D12_RESOURCE_FLAGS inFlags, uint64 inSize);
44
45private:
46 ComPtr<ID3D12Device> mDevice;
47 EDebug mDebug = EDebug::NoDebugSymbols;
48};
49
51
52#endif // JPH_USE_DX12
#define JPH_EXPORT
Definition Core.h:275
std::uint64_t uint64
Definition Core.h:504
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
std::uint32_t uint32
Definition Core.h:503
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:50
EType
Type of buffer.
Definition ComputeBuffer.h:24
Interface to run a workload on the GPU.
Definition ComputeSystem.h:15
virtual ComputeQueueResult CreateComputeQueue()=0
Create a queue for executing compute shaders.
virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData=nullptr)=0
Create a buffer for use with a compute shader.
virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY=1, uint32 inGroupSizeZ=1)=0
Compile a compute shader.
Helper class that either contains a valid result or an error.
Definition Result.h:12