41    static constexpr int cMaxPointsToIncludeOriginInHull = 32;
 
   42    static_assert(cMaxPointsToIncludeOriginInHull < cMaxPoints);
 
   50#ifdef JPH_ENABLE_ASSERTS 
   52    float               mGJKTolerance = 0.0f;
 
   65        template <
typename A, 
typename B>
 
   66        Vec3            Add(
const A &inA, 
const B &inB, 
Vec3Arg inDirection, 
int &outIndex)
 
   69            Vec3 p = inA.GetSupport(inDirection);
 
   70            Vec3 q = inB.GetSupport(-inDirection);
 
  103    template <
typename AE, 
typename BE>
 
  116        float combined_radius = inConvexRadiusA + inConvexRadiusB;
 
  117        float combined_radius_sq = combined_radius * combined_radius;
 
  118        float closest_points_dist_sq = mGJK.
GetClosestPoints(inAExcludingConvexRadius, inBExcludingConvexRadius, inTolerance, combined_radius_sq, ioV, outPointA, outPointB);
 
  119        if (closest_points_dist_sq > combined_radius_sq)
 
  124        if (closest_points_dist_sq > 0.0f)
 
  127            float v_len = sqrt(closest_points_dist_sq); 
 
  128            outPointA += ioV * (inConvexRadiusA / v_len);
 
  129            outPointB -= ioV * (inConvexRadiusB / v_len);
 
 
  148    template <
typename AI, 
typename BI>
 
  157        SupportPoints support_points;
 
  161        switch (support_points.mY.
size())
 
  171                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, 
Vec3(0, 1, 0), p1);
 
  172                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, 
Vec3(-1, -1, -1), p2);
 
  173                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, 
Vec3(1, -1, -1), p3);
 
  174                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, 
Vec3(0, -1, 1), p4);
 
  185                Vec3 axis = (support_points.mY[1] - support_points.mY[0]).Normalized();
 
  188                Vec3 dir2 = rotation * dir1;
 
  189                Vec3 dir3 = rotation * dir2;
 
  191                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, dir1, p1);
 
  192                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, dir2, p2);
 
  193                (void)support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, dir3, p3);
 
  209#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  210        hull.DrawLabel(
"Build initial hull");
 
  212#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  213        Trace(
"Init: num_points = %u", (
uint)support_points.mY.
size());
 
  223                if (!hull.
AddPoint(t, i, FLT_MAX, new_triangles))
 
  232#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  233        hull.DrawLabel(
"Complete hull");
 
  240        hull.DrawLabel(
"Ensure origin in hull");
 
  266#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  267            hull.DrawLabel(
"Next iteration");
 
  269#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  270            Trace(
"EncapsulateOrigin: verts = (%d, %d, %d), closest_dist_sq = %g, centroid = (%g, %g, %g), normal = (%g, %g, %g)",
 
  282            Vec3 w = support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, t->
mNormal, new_index);
 
  284#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  293            if (!t->
IsFacing(w) || !hull.
AddPoint(t, new_index, FLT_MAX, new_triangles))
 
  301            if (!hull.
HasNextTriangle() || support_points.mY.
size() >= cMaxPointsToIncludeOriginInHull)
 
  305#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  306        hull.DrawLabel(
"Main algorithm");
 
  310        float closest_dist_sq = FLT_MAX;
 
  316        bool flip_v_sign = 
false;
 
  331#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  332            hull.DrawLabel(
"Next iteration");
 
  334#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  335            Trace(
"FindClosest: verts = (%d, %d, %d), closest_len_sq = %g, centroid = (%g, %g, %g), normal = (%g, %g, %g)",
 
  354            Vec3 w = support_points.Add(inAIncludingConvexRadius, inBIncludingConvexRadius, t->
mNormal, new_index);
 
  367#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  368            Trace(
"FindClosest: w = (%g, %g, %g), dot = %g, dist_sq = %g",
 
  372#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  382#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  389            closest_dist_sq = min(closest_dist_sq, dist_sq);
 
  394#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  395                Trace(
"Not facing triangle");
 
  402            if (!hull.
AddPoint(t, new_index, closest_dist_sq, new_triangles))
 
  404#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  405                Trace(
"Could not add point");
 
  411            bool has_defect = 
false;
 
  412            for (
const Triangle *nt : new_triangles)
 
  413                if (nt->IsFacingOrigin())
 
  420#ifdef JPH_EPA_PENETRATION_DEPTH_DEBUG 
  426                Vec3 w2 = inAIncludingConvexRadius.GetSupport(-t->
mNormal) - inBIncludingConvexRadius.GetSupport(t->
mNormal);
 
  439#ifdef JPH_EPA_CONVEX_BUILDER_DRAW 
  440        hull.DrawLabel(
"Closest found");
 
  470            outPointA = p0 + last->
mLambda[0] * (p1 - p0) + last->
mLambda[1] * (p2 - p0);
 
  471            outPointB = q0 + last->
mLambda[0] * (q1 - q0) + last->
mLambda[1] * (q2 - q0);
 
  476            outPointA = p1 + last->
mLambda[0] * (p0 - p1) + last->
mLambda[1] * (p2 - p1);
 
  477            outPointB = q1 + last->
mLambda[0] * (q0 - q1) + last->
mLambda[1] * (q2 - q1);
 
 
  486    template <
typename AE, 
typename AI, 
typename BE, 
typename BI>
 
  487    bool                GetPenetrationDepth(
const AE &inAExcludingConvexRadius, 
const AI &inAIncludingConvexRadius, 
float inConvexRadiusA, 
const BE &inBExcludingConvexRadius, 
const BI &inBIncludingConvexRadius, 
float inConvexRadiusB, 
float inCollisionToleranceSq, 
float inPenetrationTolerance, 
Vec3 &ioV, 
Vec3 &outPointA, 
Vec3 &outPointB)
 
  490        switch (
GetPenetrationDepthStepGJK(inAExcludingConvexRadius, inConvexRadiusA, inBExcludingConvexRadius, inConvexRadiusB, inCollisionToleranceSq, ioV, outPointA, outPointB))
 
  499            return GetPenetrationDepthStepEPA(inAIncludingConvexRadius, inBIncludingConvexRadius, inPenetrationTolerance, ioV, outPointA, outPointB);
 
 
  523    template <
typename A, 
typename B>
 
  524    bool                CastShape(
Mat44Arg inStart, 
Vec3Arg inDirection, 
float inCollisionTolerance, 
float inPenetrationTolerance, 
const A &inA, 
const B &inB, 
float inConvexRadiusA, 
float inConvexRadiusB, 
bool inReturnDeepestPoint, 
float &ioLambda, 
Vec3 &outPointA, 
Vec3 &outPointB, 
Vec3 &outContactNormal)
 
  529        if (!mGJK.
CastShape(inStart, inDirection, inCollisionTolerance, inA, inB, inConvexRadiusA, inConvexRadiusB, ioLambda, outPointA, outPointB, outContactNormal))
 
  533        bool contact_normal_invalid = outContactNormal.
IsNearZero(
Square(inCollisionTolerance));
 
  535        if (inReturnDeepestPoint
 
  537            && (inConvexRadiusA + inConvexRadiusB == 0.0f 
 
  538                || contact_normal_invalid))
 
  545                outContactNormal = inDirection; 
 
  547        else if (contact_normal_invalid)
 
  550            outContactNormal = inDirection;
 
 
 
unsigned int uint
Definition Core.h:493
#define JPH_NAMESPACE_END
Definition Core.h:419
#define JPH_NAMESPACE_BEGIN
Definition Core.h:413
TraceFunction Trace
Definition IssueReporting.cpp:14
#define JPH_IF_ENABLE_ASSERTS(...)
Definition IssueReporting.h:35
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
JPH_INLINE constexpr T Square(T inV)
Square a value.
Definition Math.h:55
JPH_INLINE constexpr float DegreesToRadians(float inV)
Convert a value from degrees to radians.
Definition Math.h:16
#define JPH_PROFILE_FUNCTION()
Scope profiling for function.
Definition Profiler.h:271
static const Color sPurple
Definition Color.h:75
static const Color sWhite
Definition Color.h:81
static const Color sRed
Definition Color.h:69
static const Color sYellow
Definition Color.h:74
GeometryRef CreateTriangleGeometryForConvex(SupportFunction inGetSupport)
Definition DebugRenderer.cpp:698
static DebugRenderer * sInstance
Singleton instance.
Definition DebugRenderer.h:179
int mStartIdx
Vertex index in mPositions that indicates the start vertex of this edge.
Definition EPAConvexHullBuilder.h:55
Specialized points list that allows direct access to the size.
Definition EPAConvexHullBuilder.h:173
size_type & GetSizeRef()
Definition EPAConvexHullBuilder.h:175
Class that holds the information of one triangle.
Definition EPAConvexHullBuilder.h:63
Vec3 mCentroid
Center of the triangle.
Definition EPAConvexHullBuilder.h:90
bool IsFacing(Vec3Arg inPosition) const
Check if triangle is facing inPosition.
Definition EPAConvexHullBuilder.h:69
Vec3 mNormal
Normal of this triangle, length is 2 times area of triangle.
Definition EPAConvexHullBuilder.h:89
Edge mEdge[3]
3 edges of this triangle
Definition EPAConvexHullBuilder.h:88
float mClosestLenSq
Closest distance^2 from origin to triangle.
Definition EPAConvexHullBuilder.h:91
float mLambda[2]
Barycentric coordinates of closest point to origin on triangle.
Definition EPAConvexHullBuilder.h:92
bool mLambdaRelativeTo0
How to calculate the closest point, true: y0 + l0 * (y1 - y0) + l1 * (y2 - y0), false: y1 + l0 * (y0 ...
Definition EPAConvexHullBuilder.h:93
bool mRemoved
Flag that indicates that triangle has been removed.
Definition EPAConvexHullBuilder.h:95
A convex hull builder specifically made for the EPA penetration depth calculation....
Definition EPAConvexHullBuilder.h:25
Triangle * PeekClosestTriangleInQueue()
Access to the next closest triangle to the origin (won't remove it from the queue).
Definition EPAConvexHullBuilder.h:268
bool HasNextTriangle() const
Check if there's another triangle to process from the queue.
Definition EPAConvexHullBuilder.h:262
static constexpr int cMaxPoints
Max number of points in hull.
Definition EPAConvexHullBuilder.h:37
Triangle * PopClosestTriangleFromQueue()
Access to the next closest triangle to the origin and remove it from the queue.
Definition EPAConvexHullBuilder.h:274
void FreeTriangle(Triangle *inT)
Free a triangle.
Definition EPAConvexHullBuilder.h:366
Triangle * FindFacingTriangle(Vec3Arg inPosition, float &outBestDistSq)
Definition EPAConvexHullBuilder.h:281
void Initialize(int inIdx1, int inIdx2, int inIdx3)
Initialize the hull with 3 points.
Definition EPAConvexHullBuilder.h:234
bool AddPoint(Triangle *inFacingTriangle, int inIdx, float inClosestDistSq, NewTriangles &outTriangles)
Add a new point to the convex hull.
Definition EPAConvexHullBuilder.h:306
Definition EPAPenetrationDepth.h:37
bool CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inCollisionTolerance, float inPenetrationTolerance, const A &inA, const B &inB, float inConvexRadiusA, float inConvexRadiusB, bool inReturnDeepestPoint, float &ioLambda, Vec3 &outPointA, Vec3 &outPointB, Vec3 &outContactNormal)
Definition EPAPenetrationDepth.h:524
bool GetPenetrationDepth(const AE &inAExcludingConvexRadius, const AI &inAIncludingConvexRadius, float inConvexRadiusA, const BE &inBExcludingConvexRadius, const BI &inBIncludingConvexRadius, float inConvexRadiusB, float inCollisionToleranceSq, float inPenetrationTolerance, Vec3 &ioV, Vec3 &outPointA, Vec3 &outPointB)
Definition EPAPenetrationDepth.h:487
EStatus GetPenetrationDepthStepGJK(const AE &inAExcludingConvexRadius, float inConvexRadiusA, const BE &inBExcludingConvexRadius, float inConvexRadiusB, float inTolerance, Vec3 &ioV, Vec3 &outPointA, Vec3 &outPointB)
Definition EPAPenetrationDepth.h:104
EStatus
Return code for GetPenetrationDepthStepGJK.
Definition EPAPenetrationDepth.h:86
@ NotColliding
Returned if the objects don't collide, in this case outPointA/outPointB are invalid.
@ Indeterminate
Returned if the objects penetrate further than the convex radius. In this case you need to call GetPe...
@ Colliding
Returned if the objects penetrate.
bool GetPenetrationDepthStepEPA(const AI &inAIncludingConvexRadius, const BI &inBIncludingConvexRadius, float inTolerance, Vec3 &outV, Vec3 &outPointA, Vec3 &outPointB)
Definition EPAPenetrationDepth.h:149
Definition GJKClosestPoint.h:22
bool CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float &ioLambda)
Definition GJKClosestPoint.h:658
void GetClosestPointsSimplex(Vec3 *outY, Vec3 *outP, Vec3 *outQ, uint &outNumPoints) const
Definition GJKClosestPoint.h:495
float GetClosestPoints(const A &inA, const B &inB, float inTolerance, float inMaxDistSq, Vec3 &ioV, Vec3 &outPointA, Vec3 &outPointB)
Definition GJKClosestPoint.h:327
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
static JPH_INLINE Mat44 sRotation(Vec3Arg inAxis, float inAngle)
Rotate around arbitrary axis.
Definition Mat44.inl:139
Simple variable length array backed by a fixed size buffer.
Definition StaticArray.h:14
void push_back(const T &inElement)
Add element to the back of the array.
Definition StaticArray.h:61
uint size_type
Definition StaticArray.h:18
const T * data() const
Definition StaticArray.h:138
size_type size() const
Returns amount of elements in the array.
Definition StaticArray.h:89
void pop_back()
Remove element from the back of the array.
Definition StaticArray.h:76
JPH_INLINE float Dot(Vec3Arg inV2) const
Dot product.
Definition Vec3.inl:650
JPH_INLINE Vec3 GetNormalizedPerpendicular() const
Get normalized vector that is perpendicular to this vector.
Definition Vec3.inl:827
JPH_INLINE float GetX() const
Get individual components.
Definition Vec3.h:127
JPH_INLINE Vec3 NormalizedOr(Vec3Arg inZeroValue) const
Normalize vector or return inZeroValue if the length of the vector is zero.
Definition Vec3.inl:721
JPH_INLINE float GetY() const
Definition Vec3.h:128
JPH_INLINE float LengthSq() const
Squared length of vector.
Definition Vec3.inl:666
JPH_INLINE bool IsNearZero(float inMaxDistSq=1.0e-12f) const
Test if vector is near zero.
Definition Vec3.inl:352
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:103
JPH_INLINE float GetZ() const
Definition Vec3.h:129
Structure that adds a convex radius.
Definition ConvexSupport.h:46
Structure that performs a Minkowski difference A - B.
Definition ConvexSupport.h:67
Vec3 GetSupport(Vec3Arg inDirection) const
Calculate the support vector for this convex shape.
Definition ConvexSupport.h:75