Jolt Physics
A multi core friendly Game Physics Engine
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ObjectStreamTextOut.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
9#ifdef JPH_OBJECT_STREAM
10
12
15{
16public:
18
20 explicit ObjectStreamTextOut(ostream &inStream);
21
23 virtual void WriteDataType(EOSDataType inType) override;
24 virtual void WriteName(const char *inName) override;
25 virtual void WriteIdentifier(Identifier inIdentifier) override;
26 virtual void WriteCount(uint32 inCount) override;
27
28 virtual void WritePrimitiveData(const uint8 &inPrimitive) override;
29 virtual void WritePrimitiveData(const uint16 &inPrimitive) override;
30 virtual void WritePrimitiveData(const int &inPrimitive) override;
31 virtual void WritePrimitiveData(const uint32 &inPrimitive) override;
32 virtual void WritePrimitiveData(const uint64 &inPrimitive) override;
33 virtual void WritePrimitiveData(const float &inPrimitive) override;
34 virtual void WritePrimitiveData(const double &inPrimitive) override;
35 virtual void WritePrimitiveData(const bool &inPrimitive) override;
36 virtual void WritePrimitiveData(const String &inPrimitive) override;
37 virtual void WritePrimitiveData(const Float3 &inPrimitive) override;
38 virtual void WritePrimitiveData(const Double3 &inPrimitive) override;
39 virtual void WritePrimitiveData(const Vec3 &inPrimitive) override;
40 virtual void WritePrimitiveData(const DVec3 &inPrimitive) override;
41 virtual void WritePrimitiveData(const Vec4 &inPrimitive) override;
42 virtual void WritePrimitiveData(const Quat &inPrimitive) override;
43 virtual void WritePrimitiveData(const Mat44 &inPrimitive) override;
44 virtual void WritePrimitiveData(const DMat44 &inPrimitive) override;
45
47 virtual void HintNextItem() override;
48 virtual void HintIndentUp() override;
49 virtual void HintIndentDown() override;
50
51private:
52 void WriteChar(char inChar);
53 void WriteWord(const string_view &inWord);
54
55 int mIndentation = 0;
56};
57
59
60#endif // JPH_OBJECT_STREAM
std::uint8_t uint8
Definition Core.h:454
#define JPH_EXPORT
Definition Core.h:236
std::uint64_t uint64
Definition Core.h:457
#define JPH_NAMESPACE_END
Definition Core.h:379
std::uint32_t uint32
Definition Core.h:456
#define JPH_NAMESPACE_BEGIN
Definition Core.h:373
std::uint16_t uint16
Definition Core.h:455
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
std::basic_string< char, std::char_traits< char >, STLAllocator< char > > String
Definition STLAllocator.h:107
EOSDataType
Data type.
Definition SerializableAttribute.h:17
Holds a 4x4 matrix of floats with the last column consisting of doubles.
Definition DMat44.h:13
Definition DVec3.h:14
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
Definition Double3.h:13
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
virtual void WritePrimitiveData(const uint8 &inPrimitive)=0
virtual void WriteIdentifier(Identifier inIdentifier)=0
virtual void WriteDataType(EOSDataType inType)=0
virtual void WriteCount(uint32 inCount)=0
virtual void WriteName(const char *inName)=0
virtual void HintNextItem()
Definition ObjectStream.h:108
virtual void HintIndentUp()
Definition ObjectStream.h:109
virtual void HintIndentDown()
Definition ObjectStream.h:110
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
uint32 Identifier
Identifier for objects.
Definition ObjectStream.h:33
Definition ObjectStreamOut.h:23
Implementation of ObjectStream text output stream.
Definition ObjectStreamTextOut.h:15
Definition Quat.h:33
Definition Vec3.h:17
Definition Vec4.h:14