Jolt Physics
A multi core friendly Game Physics Engine
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#include <ObjectStreamOut.h>
Static Public Member Functions | |
template<class T > | |
static bool | sWriteObject (ostream &inStream, ObjectStream::EStreamType inType, const T &inObject) |
Main function to write an object to a stream. | |
template<class T > | |
static bool | sWriteObject (const char *inFileName, ObjectStream::EStreamType inType, const T &inObject) |
Main function to write an object to a file. | |
Serialization operations | |
ostream & | mStream |
bool | Write (const void *inObject, const RTTI *inRTTI) |
void | WriteObject (const void *inObject) |
void | QueueRTTI (const RTTI *inRTTI) |
void | WriteRTTI (const RTTI *inRTTI) |
virtual void | WriteClassData (const RTTI *inRTTI, const void *inInstance) override |
virtual void | WritePointerData (const RTTI *inRTTI, const void *inPointer) override |
static ObjectStreamOut * | Open (EStreamType inType, ostream &inStream) |
Static constructor. | |
ObjectStreamOut (ostream &inStream) | |
Constructor. | |
Additional Inherited Members | |
Public Types inherited from ObjectStream | |
enum class | EStreamType { Text , Binary } |
Stream type. More... | |
Public Member Functions inherited from IObjectStreamOut | |
virtual void | WriteDataType (EOSDataType inType)=0 |
virtual void | WriteName (const char *inName)=0 |
virtual void | WriteIdentifier (Identifier inIdentifier)=0 |
virtual void | WriteCount (uint32 inCount)=0 |
virtual void | WritePrimitiveData (const uint8 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const uint16 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const int &inPrimitive)=0 |
virtual void | WritePrimitiveData (const uint32 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const uint64 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const float &inPrimitive)=0 |
virtual void | WritePrimitiveData (const double &inPrimitive)=0 |
virtual void | WritePrimitiveData (const bool &inPrimitive)=0 |
virtual void | WritePrimitiveData (const String &inPrimitive)=0 |
virtual void | WritePrimitiveData (const Float3 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const Double3 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const Vec3 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const DVec3 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const Vec4 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const Quat &inPrimitive)=0 |
virtual void | WritePrimitiveData (const Mat44 &inPrimitive)=0 |
virtual void | WritePrimitiveData (const DMat44 &inPrimitive)=0 |
virtual void | HintNextItem () |
virtual void | HintIndentUp () |
virtual void | HintIndentDown () |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Protected Types inherited from ObjectStream | |
using | Identifier = uint32 |
Identifier for objects. | |
Protected Member Functions inherited from ObjectStream | |
virtual | ~ObjectStream ()=default |
Destructor. | |
Static Protected Attributes inherited from ObjectStream | |
static constexpr int | sVersion = 1 |
static constexpr int | sRevision = 0 |
static constexpr Identifier | sNullIdentifier = 0 |
ObjectStreamOut contains all logic for writing an object to disk. It is the base class for the text and binary output streams (ObjectStreamTextOut and ObjectStreamBinaryOut).
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explicitprotected |
Constructor.
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staticprotected |
Static constructor.
void ObjectStreamOut::QueueRTTI | ( | const RTTI * | inRTTI | ) |
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inlinestatic |
Main function to write an object to a file.
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inlinestatic |
Main function to write an object to a stream.
bool ObjectStreamOut::Write | ( | const void * | inObject, |
const RTTI * | inRTTI | ||
) |
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overridevirtual |
Implements IObjectStreamOut.
void ObjectStreamOut::WriteObject | ( | const void * | inObject | ) |
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overridevirtual |
Implements IObjectStreamOut.
void ObjectStreamOut::WriteRTTI | ( | const RTTI * | inRTTI | ) |
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protected |