Jolt Physics
A multi core friendly Game Physics Engine
|
Splitter using center of bounding box with longest axis. More...
#include <TriangleSplitterLongestAxis.h>
Public Member Functions | |
TriangleSplitterLongestAxis (const VertexList &inVertices, const IndexedTriangleList &inTriangles) | |
Constructor. | |
virtual void | GetStats (Stats &outStats) const override |
Get stats of splitter. | |
virtual bool | Split (const Range &inTriangles, Range &outLeft, Range &outRight) override |
Public Member Functions inherited from TriangleSplitter | |
TriangleSplitter (const VertexList &inVertices, const IndexedTriangleList &inTriangles) | |
Constructor. | |
virtual | ~TriangleSplitter ()=default |
Virtual destructor. | |
Range | GetInitialRange () const |
Range of triangles to start with. | |
const VertexList & | GetVertices () const |
Get the list of vertices. | |
const IndexedTriangle & | GetTriangle (uint inIdx) const |
Get triangle by index. | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Additional Inherited Members | |
Protected Member Functions inherited from TriangleSplitter | |
bool | SplitInternal (const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight) |
Helper function to split triangles based on dimension and split value. | |
Protected Attributes inherited from TriangleSplitter | |
const VertexList & | mVertices |
Vertices of the indexed triangles. | |
const IndexedTriangleList & | mTriangles |
Unsorted triangles. | |
Array< Float3 > | mCentroids |
Unsorted centroids of triangles. | |
Array< uint > | mSortedTriangleIdx |
Indices to sort triangles. | |
Splitter using center of bounding box with longest axis.
JPH_NAMESPACE_BEGIN TriangleSplitterLongestAxis::TriangleSplitterLongestAxis | ( | const VertexList & | inVertices, |
const IndexedTriangleList & | inTriangles | ||
) |
Constructor.
|
inlineoverridevirtual |
Get stats of splitter.
Implements TriangleSplitter.
|
overridevirtual |
Split triangles into two groups left and right, returns false if no split could be made
inTriangles | The range of triangles (in mSortedTriangleIdx) to process |
outLeft | On return this will contain the ranges for the left subpart. mSortedTriangleIdx may have been shuffled. |
outRight | On return this will contain the ranges for the right subpart. mSortedTriangleIdx may have been shuffled. |
Implements TriangleSplitter.